SftTree/DLL 7.5 - Tree Control
SftBox/OCX 5.0 - Combo Box Control
SftButton/OCX 3.0 - Button Control
SftMask/OCX 7.0 - Masked Edit Control
SftTabs/OCX 6.5 - Tab Control (VB6 only)
SftTree/OCX 7.5 - Tree Control
SftPrintPreview/DLL 2.0 - Print Preview Control (discontinued)
SftTree/DLL 7.5 - Tree Control
SftBox/OCX 5.0 - Combo Box Control
SftButton/OCX 3.0 - Button Control
SftDirectory 3.5 - File/Folder Control (discontinued)
SftMask/OCX 7.0 - Masked Edit Control
SftOptions 1.0 - Registry/INI Control (discontinued)
SftPrintPreview/OCX 1.0 - Print Preview Control (discontinued)
SftTabs/OCX 6.5 - Tab Control (VB6 only)
SftTree/OCX 7.5 - Tree Control
SftTabs/NET 6.0 - Tab Control (discontinued)
SftTree/NET 2.0 - Tree Control
Adds a new item at the end of the list.
VB.NET | ItemIndex = object.Add(ByVal Text As String) As Integer |
VB | ItemIndex = object.Add(ByVal Text As String) As Long |
C#.NET | int ItemIndex = object.Add(string Text); |
VC++ | long ItemIndex = object->Add(_bstr_t Text); |
C | HRESULT object->raw_Add(BSTR Text, long* ItemIndex); |
object
A SftTreeItems object.
Text
The text to be used for the item's first (or only) column.
ItemIndex
Returns the zero-based index of the newly added item.
The Add method adds a new item at the end of the list.
New items added using the Items.Add method are always added at the end of the list. By default, new items are added at level 0. Use the Item.Level property to change an item's level. If many items have to be added or inserted, the BulkUpdate property can be used to indicate a mass-update, which is significantly faster.
Once an item has been added, the Cell.Text property can be used to change the text for any of the available columns.
Items can be inserted at a specific location using the Items.Insert method. Items can be deleted using the Items.Remove method.
When a tree control is populated using Items.Add or Items.Insert, the Items.RecalcHorizontalExtent method can be used to have the tree control calculate the optimal horizontal scrolling area so scroll bars are enabled, depending on the Scrollbars property.
If a parent item is collapsed, subsequently adding child items will automatically expand the item.
End If End Sub Private Sub Form1_Load(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles MyBase.Load AxSftTree1.BulkUpdate = True ' Add all screen fonts to the tree control Dim ScreenIndex As Integer ScreenIndex = AxSftTree1.Items.Add("Fonts") AxSftTree1.get_Item(ScreenIndex).Level = 0 ' display fonts Dim Counter As Integer = 0 Dim ff As FontFamily For Each ff In System.Drawing.FontFamily.Families ' add font name
Dim ScreenIndex As Integer, PrinterIndex As Integer Dim C As SftTreeCell With SftTree1 ' Mass-Update .BulkUpdate = True ' Add all screen fonts to the tree control ScreenIndex = .Items.Add("Screen Fonts") .Item(ScreenIndex).Level = 0 ' display screen fonts MaxFonts = Screen.FontCount ' limit to 20 fonts If MaxFonts > 20 Then MaxFonts = 20 For I = 0 To MaxFonts - 1 ' add the item
axSftTree1.Items.RecalcHorizontalExtent(); } } private void Form1_Load(object sender, System.EventArgs e) { axSftTree1.BulkUpdate = true; // Add all screen fonts to the tree control int ScreenIndex = axSftTree1.Items.Add("Fonts"); axSftTree1.get_Item(ScreenIndex).Level = 0; // display fonts int counter = 0; foreach (FontFamily ff in System.Drawing.FontFamily.Families) { // add font name Font newFont = null;
memset(&fd, 0, sizeof(fd)); fd.lpstrName = FontName; fd.cySize.int64 = 10 * 10000L; // 10pt font fd.sWeight = FW_NORMAL; IFontDispPtr pFontDisp; HRESULT hr = OleCreateFontIndirect(&fd, IID_IFontDisp, (void**)&pFontDisp); if (FAILED(hr)) return; long ItemIndex = m_vTree->Items->Add(FontName); m_vTree->Item[ItemIndex]->Level = 1; m_vTree->Cell[ItemIndex][1]->Text = FontName; m_vTree->Cell[ItemIndex][0]->PutRefFont(pFontDisp); } /*static*/ int CALLBACK CListFontDlg::FontEnumeratorProc(ENUMLOGFONTEX *lpelfe, NEWTEXTMETRICEX *lpntme, DWORD FontType, LPARAM lParam)
See Also SftTreeItems Object | Object Hierarchy