Defines the number of rows in the header area.
Class: HeadersClass
Namespace: Softelvdm.SftTreeNET
Assembly: Softelvdm.SftTreeNET
public int Rows { get; set; }
Public Property Rows As Integer
The number of rows.
The default value is 1.
Defines the number of rows in the header area.
Each row in the column header area is represented by an item (of type ItemClass) which contains cells.
// In addition, adjust the following FromFile methods to use a (small) bitmaps // that are located on your system. m_PlusImage = Bitmap.FromFile("..\\..\\ExpandableNormal.bmp"); // a small + bitmap m_MinusImage = Bitmap.FromFile("..\\..\\CollapsableNormal.bmp"); // a small - bitmap Image img = Bitmap.FromFile("..\\..\\test.gif"); // a small sample bitmap // Most of this initialization code could be eliminated by designing the control. sftTree1.Initializing = true; sftTree1.Headers.Rows = 0; sftTree1.Footers.Rows = 0; sftTree1.Dimensions.LevelIndent = 5; // indent just a few pixels for level 1 items sftTree1.TreeLineStyle = TreeLineStyleEnum.None; sftTree1.ShowExpandCollapseButtons = ShowExpandCollapseButtonsEnum.None; sftTree1.RowHeaders.Width = 0; sftTree1.ShowFocusRectangle = false; sftTree1.ItemClick += sftTree1_ItemClick;
' To prepare for this sample, create a new project with a blank form and add ' a SftTree/NET control named sftTree1. ' In addition, adjust the following FromFile methods to use a (small) bitmaps ' that are located on your system. Dim img As Image = Bitmap.FromFile("..\\..\\test.gif") ' a small sample bitmap ' Most of this initialization code could be eliminated by designing the control. sftTree1.Initializing = True sftTree1.Headers.Rows = 0 sftTree1.Footers.Rows = 0 sftTree1.Dimensions.LevelIndent = 5 ' indent just a few pixels for level 1 items sftTree1.TreeLineStyle = TreeLineStyleEnum.None sftTree1.ShowExpandCollapseButtons = ShowExpandCollapseButtonsEnum.None sftTree1.RowHeaders.Width = 0 sftTree1.ShowFocusRectangle = False sftTree1.ToolTip.ShowAlways = True
See Also HeadersClass Class | Classes | SftTree/NET 2.0