For internal use only - Not intended for direct use by applications
Class: ItemClass
Namespace: Softelvdm.SftTreeNET
Assembly: Softelvdm.SftTreeNET
public bool _CreateChildren { get; set; }
Public Property _CreateChildren As Boolean
For internal use only - Not intended for direct use by applications
if (item.Expanded) item.Collapse(CollapseStyleEnum.SaveCurrent); else { if (item.HasChildren) item.Expand(ExpandStyleEnum.RestoreLast); else { sftTree1.Initializing = true; if (item.TagString == "Single") { item._CreateChildren = true; ListInfo(item.Children, item.TagObject); } else { foreach (object o in item.TagObjects) { ItemClass newItem = item.Add(o.ToString()); newItem.TagObject = o; newItem.ExpandCollapseButton = ExpandCollapseButtonStyleEnum.Show; newItem.TagString = "Single";
If item.Expanded Then item.Collapse(CollapseStyleEnum.SaveCurrent) Else If (item.HasChildren) Then item.Expand(ExpandStyleEnum.RestoreLast) Else sftTree1.Initializing = True If item.TagString = "Single" Then item._CreateChildren = True ListInfo(item.Children, item.TagObject) Else For Each o As Object In item.TagObjects Dim newItem As ItemClass = item.Add(o.ToString()) newItem.TagObject = o newItem.ExpandCollapseButton = ExpandCollapseButtonStyleEnum.Show newItem.TagString = "Single"
See Also ItemClass Class | Classes | SftTree/NET 2.0