Defines whether the control responds to user-generated events.
Get
| C# | bool Boolean = object.Enabled; |
| VB.NET | Boolean = object.Enabled As Boolean |
| C++ | VARIANT_BOOL Boolean = object->Enabled; VARIANT_BOOL Boolean = object->GetEnabled(); |
| C | HRESULT object->get_Enabled(VARIANT_BOOL* Boolean); |
| VB | Boolean = object.Enabled As Boolean |
Put
| C# | bool object.Enabled = Boolean; |
| VB.NET | object.Enabled = Boolean As Boolean |
| C++ | VARIANT_BOOL object->Enabled = Boolean; void object->PutEnabled(VARIANT_BOOL Boolean); |
| C | HRESULT object->put_Enabled(VARIANT_BOOL Boolean); |
| VB | object.Enabled = Boolean As Boolean |
object
Boolean
Defines whether the control responds to user-generated events.
| Boolean | Description |
|---|---|
| True | The control responds to user-generated events. |
| False | The control is disabled and does not respond to user-generated events. It is painted in a "grayed" style. |
The Enabled property defines whether the control responds to user-generated events.
If the control is disabled, it uses the colors specified for the disabled state (usually containing the text "Grayed").
The Locked property can be used to prevent modification of the control's contents by the user, while remaining enabled with all other features available, such as selection, cursor movement, etc.
See Also SftMask Object | Object Hierarchy