SftTree/DLL 7.5 - Tree Control
SftBox/OCX 5.0 - Combo Box Control
SftButton/OCX 3.0 - Button Control
SftMask/OCX 7.0 - Masked Edit Control
SftTabs/OCX 6.5 - Tab Control (VB6 only)
SftTree/OCX 7.5 - Tree Control
SftPrintPreview/DLL 2.0 - Print Preview Control (discontinued)
SftTree/DLL 7.5 - Tree Control
SftBox/OCX 5.0 - Combo Box Control
SftButton/OCX 3.0 - Button Control
SftDirectory 3.5 - File/Folder Control (discontinued)
SftMask/OCX 7.0 - Masked Edit Control
SftOptions 1.0 - Registry/INI Control (discontinued)
SftPrintPreview/OCX 1.0 - Print Preview Control (discontinued)
SftTabs/OCX 6.5 - Tab Control (VB6 only)
SftTree/OCX 7.5 - Tree Control
SftTabs/NET 6.0 - Tab Control (discontinued)
SftTree/NET 2.0 - Tree Control
Defines insert/overtype mode behavior.
Get
VB.NET | Mode = object.InputMode As SftMaskInputModeConstants |
VB | Mode = object.InputMode As SftMaskInputModeConstants |
C#.NET | SftMaskInputModeConstants Mode = object.InputMode; |
VC++ | enum SftMaskInputModeConstants Mode = object->InputMode; enum SftMaskInputModeConstants Mode = object->GetInputMode(); |
C | HRESULT object->get_InputMode(enum SftMaskInputModeConstants* Mode); |
Put
VB.NET | object.InputMode = Mode As SftMaskInputModeConstants |
VB | object.InputMode = Mode As SftMaskInputModeConstants |
C#.NET | SftMaskInputModeConstants object.InputMode = Mode; |
VC++ | enum SftMaskInputModeConstants object->InputMode = Mode; void object->PutInputMode(enum SftMaskInputModeConstants Mode); |
C | HRESULT object->put_InputMode(enum SftMaskInputModeConstants Mode); |
object
Mode
Defines insert/overtype mode behavior.
Mode | Value | Description |
---|---|---|
inputSftMaskInsertOnly | 0 | The control is in insert mode. The user cannot switch to overtype mode. The application can switch to overtype mode using the Insert property. |
inputSftMaskInsert | 1 | The control is in insert mode. The user and the application can switch back and forth between insert and overtype mode. Each control maintains its own insert/overtype state, which is active until the control is destroyed. |
inputSftMaskOvertype | 2 | The control is in overtype mode. The user and the application can switch back and forth between insert and overtype mode. Each control maintains its own insert/overtype state, which is active until the control is destroyed. |
inputSftMaskInsertEntry | 3 | The control is in insert mode. The user and the application can switch back and forth between insert and overtype mode. The control returns to insert mode whenever it receives the input focus. |
inputSftMaskOvertypeEntry | 4 | The control is in overtype mode. The user and the application can switch back and forth between insert and overtype mode. The control returns to overtype mode whenever it receives the input focus. |
inputSftMaskInsertAppGlobal | 5 | All Masked Edit controls within the application are in insert mode. The user and the application can switch back and forth between insert and overtype mode globally for all Masked Edit controls. All controls share the same insert/overtype state, which is active until the application ends. |
The InputMode property defines insert/overtype mode behavior.
Overtype mode is visually indicated by the selection which is automatically extended to include one character position (if possible).
The user switches between insert and overtype mode using the Insert key. The application can switch between modes using the Insert property.
To allow an application to display the current insert/overtype mode, e.g., in a status bar, the InputModeUpdate event is used to notify the application of any mode change that may occur, through user interaction, input focus change or application driven changes. By responding to the InputModeUpdate event, an application is guaranteed to be notified of the current input mode.
Private Sub Form1_Load(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles MyBase.Load AxSftMask1.Caption.Text = "Insert->" AxSftMask1.InputMode = SftMaskInputModeConstants.inputSftMaskInsert AxSftMask2.Caption.Text = "Overtype->" AxSftMask2.InputMode = SftMaskInputModeConstants.inputSftMaskOvertype End Sub Private Sub AxSftMask1_InputModeUpdate(ByVal sender As Object, ByVal e As AxSftMaskLib70._ISftMaskEvents_InputModeUpdateEvent) Handles AxSftMask1.InputModeUpdate Label1.Text = e.insertMode End Sub Private Sub AxSftMask2_InputModeUpdate(ByVal sender As Object, ByVal e As AxSftMaskLib70._ISftMaskEvents_InputModeUpdateEvent) Handles AxSftMask2.InputModeUpdate Label1.Text = e.insertMode End Sub
Private Sub Form_Load() SftMask1.Caption.Text = "Insert->" SftMask1.InputMode = inputSftMaskInsert SftMask2.Caption.Text = "Overtype->" SftMask2.InputMode = inputSftMaskOvertype End Sub Private Sub SftMask1_InputModeUpdate(ByVal InsertMode As Boolean) Label1.Caption = InsertMode End Sub Private Sub SftMask2_InputModeUpdate(ByVal InsertMode As Boolean) Label1.Caption = InsertMode End Sub
private void Form1_Load(object sender, System.EventArgs e) { axSftMask1.Caption.Text = "Insert->"; axSftMask1.InputMode = SftMaskInputModeConstants.inputSftMaskInsert; axSftMask2.Caption.Text = "Overtype->"; axSftMask2.InputMode = SftMaskInputModeConstants.inputSftMaskOvertype; } private void axSftMask1_InputModeUpdate(object sender, AxSftMaskLib70._ISftMaskEvents_InputModeUpdateEvent e) { label1.Text = e.insertMode.ToString(); } private void axSftMask2_InputModeUpdate(object sender, AxSftMaskLib70._ISftMaskEvents_InputModeUpdateEvent e) { label1.Text = e.insertMode.ToString();
CDialog::OnInitDialog(); m_pMask1 = m_Mask1.GetControlUnknown(); _ASSERT(m_pMask1 != NULL); m_pMask2 = m_Mask2.GetControlUnknown(); _ASSERT(m_pMask2 != NULL); m_pMask1->Caption->Text = _T("Insert->"); m_pMask1->InputMode = inputSftMaskInsert; m_pMask2->Caption->Text = _T("Overtype->"); m_pMask2->InputMode = inputSftMaskOvertype; return TRUE; } void CProject1Dlg::OnInputModeUpdateSftMask1(BOOL InsertMode)
See Also SftMask Object | Object Hierarchy