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InputModeUpdate Event, SftMask Object

The input insert/overtype mode is updated.

Syntax

VB.NETPrivate Sub object_InputModeUpdate(ByVal sender As Object, ByVal e As EventArgumentType) Handles object.InputModeUpdate
VBPrivate Sub object_InputModeUpdate(ByVal InsertMode As Boolean)
C#.NETvoid object_InputModeUpdate(object sender, EventArgumentType e);
VC++void OnInputModeUpdateobject(VARIANT_BOOL InsertMode);
CHRESULT OnInputModeUpdateobject(VARIANT_BOOL InsertMode);

object

A SftMask object.

InsertMode

Defines the current insert/overtype mode.

InsertModeDescription
TrueThe control is in insert mode.
FalseThe control is in overtype mode.

Comments

The InputModeUpdate event occurs when the input insert/overtype mode is updated.

The user switches between insert and overtype mode using the Insert key. The application can switch between modes using the Insert property.

To allow an application to display the current insert/overtype mode, e.g., in a status bar, the InputModeUpdate event is used to notify the application of any mode change that may occur, through user interaction, input focus change or application driven changes. By responding to the InputModeUpdate event, an application is guaranteed to be notified of the current input mode.

Examples

VB.NET

Private Sub Form1_Load(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles MyBase.Load
    AxSftMask1.Caption.Text = "Insert->"
    AxSftMask1.InputMode = SftMaskInputModeConstants.inputSftMaskInsert
    AxSftMask2.Caption.Text = "Overtype->"
    AxSftMask2.InputMode = SftMaskInputModeConstants.inputSftMaskOvertype
End Sub

Private Sub AxSftMask1_InputModeUpdate(ByVal sender As Object, ByVal e As AxSftMaskLib70._ISftMaskEvents_InputModeUpdateEvent) Handles AxSftMask1.InputModeUpdate
    Label1.Text = e.insertMode
End Sub

Private Sub AxSftMask2_InputModeUpdate(ByVal sender As Object, ByVal e As AxSftMaskLib70._ISftMaskEvents_InputModeUpdateEvent) Handles AxSftMask2.InputModeUpdate
    Label1.Text = e.insertMode
End Sub

VB6

Private Sub Form_Load()
    SftMask1.Caption.Text = "Insert->"
    SftMask1.InputMode = inputSftMaskInsert
    SftMask2.Caption.Text = "Overtype->"
    SftMask2.InputMode = inputSftMaskOvertype
End Sub

Private Sub SftMask1_InputModeUpdate(ByVal InsertMode As Boolean)
    Label1.Caption = InsertMode
End Sub

Private Sub SftMask2_InputModeUpdate(ByVal InsertMode As Boolean)
    Label1.Caption = InsertMode
End Sub

C#

private void Form1_Load(object sender, System.EventArgs e)
{
    axSftMask1.Caption.Text = "Insert->";
    axSftMask1.InputMode = SftMaskInputModeConstants.inputSftMaskInsert;
    axSftMask2.Caption.Text = "Overtype->";
    axSftMask2.InputMode = SftMaskInputModeConstants.inputSftMaskOvertype;
}

private void axSftMask1_InputModeUpdate(object sender, AxSftMaskLib70._ISftMaskEvents_InputModeUpdateEvent e)
{
    label1.Text = e.insertMode.ToString();
}

private void axSftMask2_InputModeUpdate(object sender, AxSftMaskLib70._ISftMaskEvents_InputModeUpdateEvent e)
{
    label1.Text = e.insertMode.ToString();

C++

    m_pMask1->Caption->Text = _T("Insert->");
    m_pMask1->InputMode = inputSftMaskInsert;
    m_pMask2->Caption->Text = _T("Overtype->");
    m_pMask2->InputMode = inputSftMaskOvertype;

    return TRUE;
}

void CProject1Dlg::OnInputModeUpdateSftMask1(BOOL InsertMode)
{
    GetDlgItem(IDC_LABEL1)->SetWindowText(InsertMode != VARIANT_FALSE ? _T("True") : _T("False"));
}

void CProject1Dlg::OnInputModeUpdateSftMask2(BOOL InsertMode)
{
    GetDlgItem(IDC_LABEL1)->SetWindowText(InsertMode != VARIANT_FALSE ? _T("True") : _T("False"));

See Also SftMask Events | Object Hierarchy


Last Updated 08/13/2020 - (email)
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