Defines the current insert/overtype mode.
Get
| C# | bool Boolean = object.Insert; |
| VB.NET | Boolean = object.Insert As Boolean |
| C++ | VARIANT_BOOL Boolean = object->Insert; VARIANT_BOOL Boolean = object->GetInsert(); |
| C | HRESULT object->get_Insert(VARIANT_BOOL* Boolean); |
| VB | Boolean = object.Insert As Boolean |
Put
| C# | bool object.Insert = Boolean; |
| VB.NET | object.Insert = Boolean As Boolean |
| C++ | VARIANT_BOOL object->Insert = Boolean; void object->PutInsert(VARIANT_BOOL Boolean); |
| C | HRESULT object->put_Insert(VARIANT_BOOL Boolean); |
| VB | object.Insert = Boolean As Boolean |
object
Boolean
Defines the current insert/overtype mode.
| Boolean | Description |
|---|---|
| True | The control is in insert mode. |
| False | The control is in overtype mode. |
The Insert property defines the current insert/overtype mode.
Overtype mode is visually indicated by the selection which is automatically extended to include one character position (if possible).
The user switches between insert and overtype mode using the Insert key. The application can switch between modes using the Insert property.
The InputMode property is used to define the control's insert/overtype mode behavior.
To allow an application to display the current insert/overtype mode, e.g., in a status bar, the InputModeUpdate event is used to notify the application of any mode change that may occur, through user interaction, input focus change or application driven changes. By responding to the InputModeUpdate event, an application is guaranteed to be notified of the current input mode.
Private Sub Form1_Load(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles MyBase.Load AxSftMask1.Caption.Text = "Insert->" AxSftMask1.InputMode = SftMaskInputModeConstants.inputSftMaskInsert AxSftMask2.Caption.Text = "Overtype->" AxSftMask2.InputMode = SftMaskInputModeConstants.inputSftMaskOvertype End Sub Private Sub AxSftMask1_InputModeUpdate(ByVal sender As Object, ByVal e As AxSftMaskLib70._ISftMaskEvents_InputModeUpdateEvent) Handles AxSftMask1.InputModeUpdate Label1.Text = e.insertMode End Sub Private Sub AxSftMask2_InputModeUpdate(ByVal sender As Object, ByVal e As AxSftMaskLib70._ISftMaskEvents_InputModeUpdateEvent) Handles AxSftMask2.InputModeUpdate Label1.Text = e.insertMode End Sub
Private Sub Form_Load()
SftMask1.Caption.Text = "Insert->"
SftMask1.InputMode = inputSftMaskInsert
SftMask2.Caption.Text = "Overtype->"
SftMask2.InputMode = inputSftMaskOvertype
End Sub
Private Sub SftMask1_InputModeUpdate(ByVal InsertMode As Boolean)
Label1.Caption = InsertMode
End Sub
Private Sub SftMask2_InputModeUpdate(ByVal InsertMode As Boolean)
Label1.Caption = InsertMode
End Sub
private void Form1_Load(object sender, System.EventArgs e)
{
axSftMask1.Caption.Text = "Insert->";
axSftMask1.InputMode = SftMaskInputModeConstants.inputSftMaskInsert;
axSftMask2.Caption.Text = "Overtype->";
axSftMask2.InputMode = SftMaskInputModeConstants.inputSftMaskOvertype;
}
private void axSftMask1_InputModeUpdate(object sender, AxSftMaskLib70._ISftMaskEvents_InputModeUpdateEvent e)
{
label1.Text = e.insertMode.ToString();
}
private void axSftMask2_InputModeUpdate(object sender, AxSftMaskLib70._ISftMaskEvents_InputModeUpdateEvent e)
{
label1.Text = e.insertMode.ToString();
{
CDialog::OnInitDialog();
m_pMask1 = m_Mask1.GetControlUnknown();
_ASSERT(m_pMask1 != NULL);
m_pMask2 = m_Mask2.GetControlUnknown();
_ASSERT(m_pMask2 != NULL);
m_pMask1->Caption->Text = _T("Insert->");
m_pMask1->InputMode = inputSftMaskInsert;
m_pMask2->Caption->Text = _T("Overtype->");
m_pMask2->InputMode = inputSftMaskOvertype;
return TRUE;
}
See Also SftMask Object | Object Hierarchy