SftTree/DLL 7.5 - Tree Control
SftBox/OCX 5.0 - Combo Box Control
SftButton/OCX 3.0 - Button Control
SftMask/OCX 7.0 - Masked Edit Control
SftTabs/OCX 6.5 - Tab Control (VB6 only)
SftTree/OCX 7.5 - Tree Control
SftPrintPreview/DLL 2.0 - Print Preview Control (discontinued)
SftTree/DLL 7.5 - Tree Control
SftBox/OCX 5.0 - Combo Box Control
SftButton/OCX 3.0 - Button Control
SftDirectory 3.5 - File/Folder Control (discontinued)
SftMask/OCX 7.0 - Masked Edit Control
SftOptions 1.0 - Registry/INI Control (discontinued)
SftPrintPreview/OCX 1.0 - Print Preview Control (discontinued)
SftTabs/OCX 6.5 - Tab Control (VB6 only)
SftTree/OCX 7.5 - Tree Control
SftTabs/NET 6.0 - Tab Control (discontinued)
SftTree/NET 2.0 - Tree Control
Defines the edit control portion's text contents.
Get
| VB.NET | Text = object.Text As String |
| VB | Text = object.Text As String |
| C#.NET | string Text = object.Text; |
| VC++ | _bstr_t Text = object->Text; _bstr_t Text = object->GetText(); |
| C | HRESULT object->get_Text(BSTR* Text); |
Put
| VB.NET | object.Text = Text As String |
| VB | object.Text = Text As String |
| C#.NET | string object.Text = Text; |
| VC++ | _bstr_t object->Text = Text; void object->PutText(_bstr_t Text); |
| C | HRESULT object->put_Text(BSTR Text); |
object
Text
Defines the edit control portion's text contents.
The Text property defines the edit control portion's text contents.
The Text property contains the text contents in the edit control portion of a simple or drop down combo box. The text can be replaced by assigning a new text value to the Text property.
In a drop down list combo box, the Text property contains the text of the currently selected item (its first displayed column). In this case the property cannot be updated.
The Edit.SelText property defines the currently selected text of the edit control portion.
fontNames.BulkUpdate = False
fontNames.Columns.MakeOptimal(0)
fontNames.Items.RecalcHorizontalExtent(0)
End Sub
Private Sub UpdateFontStyles()
' add all styles for the current font name
If fontNames.Items.Selection >= 0 Then
Dim OldText As String = fontStyles.Edit.Text
fontStyles.Items.AddFontStyles(fontNames.get_Cell(fontNames.Items.Selection, 0).Text, 0, "", "")
Dim index As Integer = fontStyles.Items.Find(OldText, 0, 0, False, True, True)
If index < 0 Then index = 0
fontStyles.Items.Selection = index
Else
fontStyles.Items.Clear()
End If
PerformSort FontNames
End If
End Sub
Private Sub UpdateStyles()
Dim OldText As String, Index As Long
' add all styles for the current font name
If FontNames.Items.Selection >= 0 Then
OldText = FontStyles.Edit.Text
FontStyles.Items.AddFontStyles FontNames.Cell(FontNames.Items.Selection, 0).Text, 0, "", ""
Index = FontStyles.Items.Find(OldText, 0, 0, False, True, True)
If Index < 0 Then Index = 0
FontStyles.Items.Selection = Index
Else
FontStyles.Items.Clear
End If
fontNames.Columns.MakeOptimal(0);
fontNames.Items.RecalcHorizontalExtent(0);
}
private void UpdateFontStyles()
{
// add all styles for the current font name
if (fontNames.Items.Selection >= 0) {
string OldText = fontStyles.Edit.Text;
fontStyles.Items.AddFontStyles(fontNames.get_Cell(fontNames.Items.Selection,0).Text, 0, "", "");
int index = fontStyles.Items.Find(OldText, 0, 0, false, true, true);
if (index < 0) index = 0;
fontStyles.Items.Selection = index;
} else
fontStyles.Items.Clear();
PerformSort(fontStyles, SftBoxSortConstants.sortSftBoxAscending);
void CFontDlgDlg::UpdateFontStyles()
{
// add all styles for the current font name
ISftBoxPtr vFontNames = m_FontNames.GetControlUnknown();
ISftBoxPtr vFontStyles = m_FontStyles.GetControlUnknown();
if (vFontNames->Items->Selection >= 0) {
CString OldText((LPCTSTR) vFontStyles->Edit->Text);
vFontStyles->Items->AddFontStyles(vFontNames->Cell[vFontNames->Items->Selection][0]->Text, 0, "", "");
long index;
vFontStyles->Items->raw_Find((_bstr_t)OldText, 0, 0, VARIANT_FALSE, VARIANT_TRUE, VARIANT_TRUE, &index);
if (index < 0) index = 0;
vFontStyles->Items->Selection = index;
} else
vFontStyles->Items->Clear();
PerformSort(vFontStyles, sortSftBoxAscending);See Also SftBoxEdit Object | Object Hierarchy
