SftTree/DLL 7.5 - Tree Control
SftBox/OCX 5.0 - Combo Box Control
SftButton/OCX 3.0 - Button Control
SftMask/OCX 7.0 - Masked Edit Control
SftTabs/OCX 6.5 - Tab Control (VB6 only)
SftTree/OCX 7.5 - Tree Control
SftPrintPreview/DLL 2.0 - Print Preview Control (discontinued)
SftTree/DLL 7.5 - Tree Control
SftBox/OCX 5.0 - Combo Box Control
SftButton/OCX 3.0 - Button Control
SftDirectory 3.5 - File/Folder Control (discontinued)
SftMask/OCX 7.0 - Masked Edit Control
SftOptions 1.0 - Registry/INI Control (discontinued)
SftPrintPreview/OCX 1.0 - Print Preview Control (discontinued)
SftTabs/OCX 6.5 - Tab Control (VB6 only)
SftTree/OCX 7.5 - Tree Control
SftTabs/NET 6.0 - Tab Control (discontinued)
SftTree/NET 2.0 - Tree Control
This section describes how to prepare an application using the C or C++ programming language to successfully use SftTree/DLL.
Include Files |
Lib Files |
Adding The Lib File |
Linking Statically |
Resource Script |
Additional Lib Files |
In order for #include files to be located in the SftTree/DLL product directory, each project that uses SftTree/DLL must be updated to search the product directory.
The default include directory name is \Program Files\Softelvdm\SftTree DLL 7.5\Include, unless changed during installation. On Windows 64-bit versions, the root folder is \Program Files (x86).
Make sure to update all configurations (both Debug and Release).
Using the Project, Properties... menu command, the project's Property Pages are accessed so the #include directory search path settings can be modified.
In addition, the correct Lib file must be linked using the Link Input settings.
The Lib file name depends on the current processor target, according to the table below (see "Adding The Lib File").
The file name must be enclosed in quotes (") if the path contains spaces.
Make sure to update all configurations (both Debug and Release).
Using the Project, Properties... menu command, the project's Linker, Input properties are accessed so Additional Dependencies can be modified.
The application's executable (Exe or Dll) must be linked with the correct Lib file, depending on the target environment (see "Updating Project Settings" above). If a Dll is used, it must be available and accessible at run-time for proper execution. The Dll used at run-time depends on the Lib file used at link time. If static linking is selected, the Dll is not required.
All required Lib and Dll files are located in the product directories \Program Files\Softelvdm\SftTree DLL 7.5\Lib and \Program Files\Softelvdm\SftTree DLL 7.5\Dll. On Windows 64-bit versions, the root folder is \Program Files (x86).
When building applications for with Windows 2000, Windows XP and above, one of the following Lib files is used:
Lib File | Dll File | Description |
---|---|---|
SftTree_IX86_A_75.lib | SftTree_IX86_A_75.dll | 32-bit Applications using ANSI character representation |
SftTree_IX86_A_75_Static.lib | none - see section "Linking Statically" below | 32-bit Applications using ANSI character representation |
SftTree_IX86_U_75.lib | SftTree_IX86_U_75.dll | 32-bit Applications using UNICODE character representation |
SftTree_IX86_U_75_Static.lib | none - see section "Linking Statically" below | 32-bit Applications using UNICODE character representation |
Depending on the Lib file used, the matching Dll must be distributed with your application. When using a statically linked library, the Dll is not required, but the application must be updated as described in section "Linking Statically" below.
Support for Intel/AMD 32-Bit Processors is included with SftTree/DLL 7.5.
When building applications for 64-bit processors running Windows XP x64 and above, one of the following Lib files is used:
Lib File | Dll File | Description |
---|---|---|
SftTree_x64_A_75.lib | SftTree_x64_A_75.dll | 64-bit Applications using ANSI character representation |
SftTree_x64_A_75_Static.lib | none - see section "Linking Statically" below | 64-bit Applications using ANSI character representation |
SftTree_x64_U_75.lib | SftTree_x64_U_75.dll | 64-bit Applications using UNICODE character representation |
SftTree_x64_U_75_Static.lib | none - see section "Linking Statically" below | 64-bit Applications using UNICODE character representation |
Depending on the Lib file used, the matching Dll must be distributed with your application. When using a statically linked library, the Dll is not required, but the application must be updated as described in section "Linking Statically" below.
This step is only required if a Lib file is selected above, that eliminates the Dll. If the Dll is distributed with your application and a suitable Lib file is chosen above, this step can be skipped.
The entire project must be compiled with the SFTTREE_STATIC preprocessor symbol defined.
Make sure to update all configurations (both Debug and Release).
Using the Project, Properties... menu command, the project's C/C++, Preprocessor properties are accessed so Preprocessor Definitions can be modified.
When linking statically, your application must provide the resources for SftTree/DLL controls. This is accomplished by including the provided header file SftTreeResources.rci into the application's resource script. This file uses predefined ID values which cannot be changed.
Make sure to update all configurations (both Debug and Release).
Update the resource script by switching to Resource View using the View, Resource View (or View, Other Windows, Resource View) menu command, then use the Edit, Resource Includes menu command:
In order for the include file to be located, the include path for Resources must be updated:
Depending on the SftTree/DLL Lib file used, it may also be necessary to add additional Lib files to the application. Typically, the following libraries are required to allow successful linking:
imm32.lib gdiplus.lib version.lib Msimg32.lib
Make sure to update all configurations (both Debug and Release).
Certain features of the control require GDI+ support. This is available automatically on Windows XP, Windows Server 2003, Windows Vista and newer Windows versions. GDI+ is available as a redistributable for Windows 2000 from Microsoft (www.microsoft.com) as part of the Platform SDK (Windows XP and newer). Usually, it is sufficient to simply distribute the Dll gdiplus.dll in your application directory. If GDI+ support is not available, the features are simply disabled and alternate presentation methods are used, if necessary.
If you don't want to distribute gdiplus.dll, you can use the delayload feature of the linker by adding the following to your linker options:
/delayload:gdiplus.dll
This will allow the control to use GDI+, if available, and use alternate presentation methods if it is not available.
Using the Project, Properties... menu command, the project's Linker, Input properties are accessed so Additional Dependencies can be modified.