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Runtime Sample (C++)

This sample illustrates setting design-time properties at run-time.

The source code is located at C:\Program Files (x86)\Softelvdm\SftButton OCX 3.0\Samples\VC++\Runtime\RuntimeDlg.cpp or C:\Program Files\Softelvdm\SftButton OCX 3.0\Samples\VC++\Runtime\RuntimeDlg.cpp (on 32-bit Windows versions).

// RuntimeDlg.cpp : implementation file
//

#include "stdafx.h"
#include "Runtime.h"
#include "RuntimeDlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CRuntimeDlg dialog

CRuntimeDlg::CRuntimeDlg(CWnd* pParent /*=NULL*/)
    : CDialog(CRuntimeDlg::IDD, pParent)
{
    //{{AFX_DATA_INIT(CRuntimeDlg)
        // NOTE: the ClassWizard will add member initialization here
    //}}AFX_DATA_INIT
    // Note that LoadIcon does not require a subsequent DestroyIcon in Win32
    m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}

void CRuntimeDlg::DoDataExchange(CDataExchange* pDX)
{
    CDialog::DoDataExchange(pDX);
    //{{AFX_DATA_MAP(CRuntimeDlg)
    DDX_Control(pDX, IDC_SFTBTN1, m_Button1);
    //}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CRuntimeDlg, CDialog)
    //{{AFX_MSG_MAP(CRuntimeDlg)
    ON_WM_PAINT()
    ON_WM_QUERYDRAGICON()
    //}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CRuntimeDlg message handlers

BOOL CRuntimeDlg::OnInitDialog()
{
    CDialog::OnInitDialog();

    // Set the icon for this dialog.  The framework does this automatically
    //  when the application's main window is not a dialog
    SetIcon(m_hIcon, TRUE);            // Set big icon
    SetIcon(m_hIcon, FALSE);        // Set small icon

    // This sample doesn't do anything "useful". Its only purpose
    // is to provide runtime initialization of a SftButton control,
    // so we have some code samples for the properties.

    // It is a lot easier to set properties at design-time using
    // the property pages. Right-click on the control, then select
    // "Properties" from the popup menu to access the property pages.

    m_vButton = m_Button1.GetControlUnknown();
// Appearance
    m_vButton->put_AVITransparent(VARIANT_TRUE);
    m_vButton->put_BorderAlways(VARIANT_TRUE);
    m_vButton->put_BorderStyle(borderSftButtonStandard);
    m_vButton->put_ButtonStyle(styleSftButtonDropDown);
    m_vButton->put_DropDownPressed(VARIANT_FALSE);
    m_vButton->put_DropDownStyle(dropdownstyleSftButtonStandard);
    m_vButton->put_FillOrientation(orientationSftButtonHorizontal);
    m_vButton->put_Orientation(orientationSftButtonHorizontal);
    m_vButton->put_Pressed(VARIANT_FALSE);
    m_vButton->put_ShowFocus(VARIANT_TRUE);
    m_vButton->put_Text(_bstr_t(_T("Code Sample")));
    m_vButton->put_TextAlignHorz(alignSftButtonCenter);
    m_vButton->put_TextAlignVert(alignSftButtonVCenter);
    m_vButton->put_UseThemes(themesSftButtonNo);
// Behavior
    m_vButton->put_AllowFocus(VARIANT_TRUE);
    m_vButton->put_Bounce(bounceSftButtonYes);
    m_vButton->put_ClickInterval(100);
    m_vButton->put_DropDownDownClick(VARIANT_TRUE);
    m_vButton->put_DropDownFollows(VARIANT_FALSE);
    m_vButton->put_DropDownPressed(VARIANT_FALSE);
    m_vButton->put_DropDownToggle(VARIANT_FALSE);
    m_vButton->put_Enabled(VARIANT_TRUE);
    m_vButton->put_Follows(VARIANT_FALSE);
    m_vButton->put_OLEDragMode(OLEDragSftButtonNone);
    m_vButton->put_OLEDropMode(OLEDropSftButtonNone);
    m_vButton->put_RightToLeft(VARIANT_FALSE);
    m_vButton->put_Toggle(VARIANT_FALSE);
// Colors
    m_vButton->put_BackColor(COLOR_BTNFACE|0x80000000L);
    m_vButton->put_BackColorStart(RGB(0,255,0));
    m_vButton->put_BackColorEnd(RGB(0,0,255));
    m_vButton->put_BackColorFocus(COLOR_BTNFACE|0x80000000L);
    m_vButton->put_BackColorFocusStart(RGB(255,0,0));
    m_vButton->put_BackColorFocusEnd(RGB(0,255,0));
    m_vButton->put_BackColorHover(COLOR_BTNFACE|0x80000000L);
    m_vButton->put_BackColorHoverStart(RGB(0,255,255));
    m_vButton->put_BackColorHoverEnd(RGB(255,255,0));
    m_vButton->put_BackColorPressed(COLOR_BTNFACE|0x80000000L);
    m_vButton->put_DarkEdgeColor(COLOR_BTNSHADOW|0x80000000L);
    m_vButton->put_ForeColor(RGB(0,0,0));
    m_vButton->put_ForeColorGrayed(RGB(128,128,128));
    m_vButton->put_ForeColorDownArrow(RGB(0,255,0));
    m_vButton->put_ForeColorPressed(RGB(0,0,0));
    m_vButton->put_LightEdgeColor(COLOR_3DHILIGHT|0x80000000L);
    m_vButton->put_ShadowEdgeColor(COLOR_3DDKSHADOW|0x80000000);
    m_vButton->put_WhiteEdgeColor(COLOR_3DHIGHLIGHT|0x80000000);


    return TRUE;  // return TRUE  unless you set the focus to a control
}

// If you add a minimize button to your dialog, you will need the code below
//  to draw the icon.  For MFC applications using the document/view model,
//  this is automatically done for you by the framework.

void CRuntimeDlg::OnPaint()
{
    if (IsIconic())
    {
        CPaintDC dc(this); // device context for painting

        SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);

        // Center icon in client rectangle
        int cxIcon = GetSystemMetrics(SM_CXICON);
        int cyIcon = GetSystemMetrics(SM_CYICON);
        CRect rect;
        GetClientRect(&rect);
        int x = (rect.Width() - cxIcon + 1) / 2;
        int y = (rect.Height() - cyIcon + 1) / 2;

        // Draw the icon
        dc.DrawIcon(x, y, m_hIcon);
    }
    else
    {
        CDialog::OnPaint();
    }
}

// The system calls this to obtain the cursor to display while the user drags
//  the minimized window.
HCURSOR CRuntimeDlg::OnQueryDragIcon()
{
    return (HCURSOR) m_hIcon;
}

Last Updated 08/13/2020 - (email)
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