SftTree/DLL 7.5 - Tree Control
SftBox/OCX 5.0 - Combo Box Control
SftButton/OCX 3.0 - Button Control
SftMask/OCX 7.0 - Masked Edit Control
SftTabs/OCX 6.5 - Tab Control (VB6 only)
SftTree/OCX 7.5 - Tree Control
SftPrintPreview/DLL 2.0 - Print Preview Control (discontinued)
SftTree/DLL 7.5 - Tree Control
SftBox/OCX 5.0 - Combo Box Control
SftButton/OCX 3.0 - Button Control
SftDirectory 3.5 - File/Folder Control (discontinued)
SftMask/OCX 7.0 - Masked Edit Control
SftOptions 1.0 - Registry/INI Control (discontinued)
SftPrintPreview/OCX 1.0 - Print Preview Control (discontinued)
SftTabs/OCX 6.5 - Tab Control (VB6 only)
SftTree/OCX 7.5 - Tree Control
SftTabs/NET 6.0 - Tab Control (discontinued)
SftTree/NET 2.0 - Tree Control
This sample illustrates setting design-time properties at run-time.
The source code is located at C:\Program Files (x86)\Softelvdm\SftButton OCX 3.0\Samples\VC++\Runtime\RuntimeDlg.cpp or C:\Program Files\Softelvdm\SftButton OCX 3.0\Samples\VC++\Runtime\RuntimeDlg.cpp (on 32-bit Windows versions).
// RuntimeDlg.cpp : implementation file
//
#include "stdafx.h"
#include "Runtime.h"
#include "RuntimeDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CRuntimeDlg dialog
CRuntimeDlg::CRuntimeDlg(CWnd* pParent /*=NULL*/)
: CDialog(CRuntimeDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CRuntimeDlg)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CRuntimeDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CRuntimeDlg)
DDX_Control(pDX, IDC_SFTBTN1, m_Button1);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CRuntimeDlg, CDialog)
//{{AFX_MSG_MAP(CRuntimeDlg)
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CRuntimeDlg message handlers
BOOL CRuntimeDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// This sample doesn't do anything "useful". Its only purpose
// is to provide runtime initialization of a SftButton control,
// so we have some code samples for the properties.
// It is a lot easier to set properties at design-time using
// the property pages. Right-click on the control, then select
// "Properties" from the popup menu to access the property pages.
m_vButton = m_Button1.GetControlUnknown();
// Appearance
m_vButton->put_AVITransparent(VARIANT_TRUE);
m_vButton->put_BorderAlways(VARIANT_TRUE);
m_vButton->put_BorderStyle(borderSftButtonStandard);
m_vButton->put_ButtonStyle(styleSftButtonDropDown);
m_vButton->put_DropDownPressed(VARIANT_FALSE);
m_vButton->put_DropDownStyle(dropdownstyleSftButtonStandard);
m_vButton->put_FillOrientation(orientationSftButtonHorizontal);
m_vButton->put_Orientation(orientationSftButtonHorizontal);
m_vButton->put_Pressed(VARIANT_FALSE);
m_vButton->put_ShowFocus(VARIANT_TRUE);
m_vButton->put_Text(_bstr_t(_T("Code Sample")));
m_vButton->put_TextAlignHorz(alignSftButtonCenter);
m_vButton->put_TextAlignVert(alignSftButtonVCenter);
m_vButton->put_UseThemes(themesSftButtonNo);
// Behavior
m_vButton->put_AllowFocus(VARIANT_TRUE);
m_vButton->put_Bounce(bounceSftButtonYes);
m_vButton->put_ClickInterval(100);
m_vButton->put_DropDownDownClick(VARIANT_TRUE);
m_vButton->put_DropDownFollows(VARIANT_FALSE);
m_vButton->put_DropDownPressed(VARIANT_FALSE);
m_vButton->put_DropDownToggle(VARIANT_FALSE);
m_vButton->put_Enabled(VARIANT_TRUE);
m_vButton->put_Follows(VARIANT_FALSE);
m_vButton->put_OLEDragMode(OLEDragSftButtonNone);
m_vButton->put_OLEDropMode(OLEDropSftButtonNone);
m_vButton->put_RightToLeft(VARIANT_FALSE);
m_vButton->put_Toggle(VARIANT_FALSE);
// Colors
m_vButton->put_BackColor(COLOR_BTNFACE|0x80000000L);
m_vButton->put_BackColorStart(RGB(0,255,0));
m_vButton->put_BackColorEnd(RGB(0,0,255));
m_vButton->put_BackColorFocus(COLOR_BTNFACE|0x80000000L);
m_vButton->put_BackColorFocusStart(RGB(255,0,0));
m_vButton->put_BackColorFocusEnd(RGB(0,255,0));
m_vButton->put_BackColorHover(COLOR_BTNFACE|0x80000000L);
m_vButton->put_BackColorHoverStart(RGB(0,255,255));
m_vButton->put_BackColorHoverEnd(RGB(255,255,0));
m_vButton->put_BackColorPressed(COLOR_BTNFACE|0x80000000L);
m_vButton->put_DarkEdgeColor(COLOR_BTNSHADOW|0x80000000L);
m_vButton->put_ForeColor(RGB(0,0,0));
m_vButton->put_ForeColorGrayed(RGB(128,128,128));
m_vButton->put_ForeColorDownArrow(RGB(0,255,0));
m_vButton->put_ForeColorPressed(RGB(0,0,0));
m_vButton->put_LightEdgeColor(COLOR_3DHILIGHT|0x80000000L);
m_vButton->put_ShadowEdgeColor(COLOR_3DDKSHADOW|0x80000000);
m_vButton->put_WhiteEdgeColor(COLOR_3DHIGHLIGHT|0x80000000);
return TRUE; // return TRUE unless you set the focus to a control
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CRuntimeDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CRuntimeDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}