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Image1 Property, SftButton Object

Defines the first graphic.

Syntax

Get

VB.NETrefImageObj = object.Image1 As SftPictureObject
VBSet refImageObj = object.Image1 As SftPictureObject
C#.NETSftPictureObject refImageObj = object.Image1;
VC++ISftPictureObject* refImageObj = object->Image1;
ISftPictureObject* refImageObj = object->GetImage1();
CHRESULT object->get_Image1(ISftPictureObject** refImageObj);

Put

VB.NETobject.Image1 = refImageObj As SftPictureObject
VBobject.Image1 = refImageObj As SftPictureObject
C#.NETSftPictureObject object.Image1 = refImageObj;
VC++ISftPictureObject* object->Image1 = refImageObj;
void object->PutImage1(ISftPictureObject* refImageObj);
CHRESULT object->put_Image1(ISftPictureObject* refImageObj);

object

A SftButton object.

refImageObj

Defines the first graphic.

Comments

The Image1 property defines the first graphic.

The Image1Hover property is used if the mouse cursor is located on the control or picture component, Image1Pressed is used if the button is pressed or Image1Disabled is used if the control is disabled (see Enabled property). Otherwise, the Image1 property is used to display the first graphic. Image1Hover, Image1Pressed and Image1Disabled are ignored if no graphic has been defined using the Image1 property.

The layout of the button label and the position and alignment of the first picture component are defined using the Orientation, Image1AlignHorz and Image1AlignVert properties.

For detailed information on the use of the Orientation, Image1, Image1AlignHorz, Image1AlignVert, Image2, Image2AlignHorz, Image2AlignVert, Text, TextAlignHorz, TextAlignVert properties, please see "Button Label".

Examples

VB.NET

Private Sub button1_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles button1.Click
    Application.Exit()
End Sub

Private Sub ChangePicture_Button3()
    ' Change the pictures based on the button's Pressed status
    If AxSftButton3.Pressed Then
        AxSftButton3.Image1.NETImageObject = ImageList1.Images(1)
        AxSftButton3.Image2.NETImageObject = ImageList1.Images(0)
    Else
        AxSftButton3.Image1.NETImageObject = ImageList1.Images(0)
        AxSftButton3.Image2.NETImageObject = ImageList1.Images(1)
    End If
End Sub

Private Sub axSftButton3_ClickEvent(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles AxSftButton3.ClickEvent

VB6

Private Sub CloseButton_Click()
    End
End Sub

Private Sub Form_Load()
    With SftButton2
        ' you could set these at design time using the property pages
        Set .Image1Pressed.Picture = PictureOn.Picture
        Set .Image1.Picture = PictureOff.Picture
    End With
End Sub

Private Sub ChangePicture_SftButton3()
    ' Change the pictures based on the button's Pressed status
    With SftButton3
        If .Pressed Then

C#

    Application.Exit();
}

private void ChangePicture_Button3()
{
    // Change the pictures based on the button's Pressed status
    if (axSftButton3.Pressed)
    {
        axSftButton3.Image1.NETImageObject = imageList1.Images[1];
        axSftButton3.Image2.NETImageObject = imageList1.Images[0];
    } else {
        axSftButton3.Image1.NETImageObject = imageList1.Images[0];
        axSftButton3.Image2.NETImageObject = imageList1.Images[1];
    }
}

C++

    IPicture* pPic;
    HRESULT hr = ::OleCreatePictureIndirect(&pictDesc, IID_IPicture, TRUE, (void**)&pPic);
    ASSERT(SUCCEEDED(hr));
    if (FAILED(hr)) return;

    IPictureDispPtr pPicDisp = pPic;

    ISftPictureObjectPtr pImg1;
    hr = m_vButton3->get_Image1(&pImg1);
    ASSERT(SUCCEEDED(hr));

    hr = pImg1->put_Picture(pPicDisp);
    ASSERT(SUCCEEDED(hr));

    bmp.DeleteObject();
    pPic = NULL;

See Also SftButton Object | Object Hierarchy


Last Updated 08/13/2020 - (email)
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