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Sample3 Sample (C++)

This sample illustrates captions.

All properties are defined at design-time using the Property Dialogs, except the dark mode and high contrast settings.

The source code is located at C:\Program Files (x86)\Softelvdm\SftMask OCX 8.0\Samples\VC++\Sample3\Sample3Dlg.cpp.

// Sample3Dlg.cpp : implementation file
//

#include "stdafx.h"
#include "Sample3.h"
#include "Sample3Dlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CSample3Dlg dialog

CSample3Dlg::CSample3Dlg(CWnd* pParent /*=NULL*/)
	: CDialog(CSample3Dlg::IDD, pParent)
{
	//{{AFX_DATA_INIT(CSample3Dlg)
		// NOTE: the ClassWizard will add member initialization here
	//}}AFX_DATA_INIT
	// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
	m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}

void CSample3Dlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CSample3Dlg)
	DDX_Control(pDX, IDC_SFTMASKDATE, m_SftMaskDate);
	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CSample3Dlg, CDialog)
	//{{AFX_MSG_MAP(CSample3Dlg)
	ON_WM_PAINT()
	ON_WM_QUERYDRAGICON()
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CSample3Dlg message handlers

BOOL CSample3Dlg::OnInitDialog()
{
	CDialog::OnInitDialog();

    SftDarkMode_ApplyToDialog(m_hWnd);
    for (CWnd* pWnd = GetWindow(GW_CHILD); pWnd != NULL; pWnd = pWnd->GetWindow(GW_HWNDNEXT)) {
        ISftMaskPtr pMask(pWnd->GetControlUnknown());
        if (pMask != NULL) {
            pMask->DarkMode = darkSftMaskAuto;                      // follow the Windows dark mode setting
            pMask->HighContrastMode = highContrastSftMaskAuto;     // follow the Windows High Contrast setting
        }
    }

	// Set the icon for this dialog.  The framework does this automatically
	//  when the application's main window is not a dialog
	SetIcon(m_hIcon, TRUE);			// Set big icon
	SetIcon(m_hIcon, FALSE);		// Set small icon
	
    m_vSftMaskDate = m_SftMaskDate.GetControlUnknown();
    _ASSERT(m_vSftMaskDate != NULL);
    m_vSftMaskDate->Contents->DateTime = COleDateTime::GetCurrentTime();;

    m_vMask1 = GetDlgItem(IDC_SFTMASK1)->GetControlUnknown();
    _ASSERT(m_vMask1 != NULL);
    m_vMask2 = GetDlgItem(IDC_SFTMASK2)->GetControlUnknown();
    _ASSERT(m_vMask2 != NULL);
    m_vMask3 = GetDlgItem(IDC_SFTMASK3)->GetControlUnknown();
    _ASSERT(m_vMask3 != NULL);
    m_vMask4 = GetDlgItem(IDC_SFTMASK4)->GetControlUnknown();
    _ASSERT(m_vMask4 != NULL);
    m_vMask5 = GetDlgItem(IDC_SFTMASK5)->GetControlUnknown();
    _ASSERT(m_vMask5 != NULL);

	return TRUE;  // return TRUE  unless you set the focus to a control
}

// If you add a minimize button to your dialog, you will need the code below
//  to draw the icon.  For MFC applications using the document/view model,
//  this is automatically done for you by the framework.

void CSample3Dlg::OnPaint() 
{
	if (IsIconic())
	{
		CPaintDC dc(this); // device context for painting

		SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);

		// Center icon in client rectangle
		int cxIcon = GetSystemMetrics(SM_CXICON);
		int cyIcon = GetSystemMetrics(SM_CYICON);
		CRect rect;
		GetClientRect(&rect);
		int x = (rect.Width() - cxIcon + 1) / 2;
		int y = (rect.Height() - cyIcon + 1) / 2;

		// Draw the icon
		dc.DrawIcon(x, y, m_hIcon);
	}
	else
	{
		CDialog::OnPaint();
	}
}

// The system calls this to obtain the cursor to display while the user drags
//  the minimized window.
HCURSOR CSample3Dlg::OnQueryDragIcon()
{
	return (HCURSOR) m_hIcon;
}

BOOL CSample3Dlg::OnWndMsg(UINT message, WPARAM wParam, LPARAM lParam, LRESULT* pResult)
{
    INT_PTR dmResult;
    if (SftDarkMode_HandleDialogMessage(m_hWnd, message, wParam, lParam, &dmResult)) {
        if (pResult) *pResult = dmResult;
        return TRUE;
    }
    return CDialog::OnWndMsg(message, wParam, lParam, pResult);
}

Last Updated 11/15/2026 - (email)
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