Defines the number of fractional digits displayed.
Get
| C# | short Digits = object.FracDigits; |
| VB.NET | Digits = object.FracDigits As Short |
| C++ | short Digits = object->FracDigits; short Digits = object->GetFracDigits(); |
| C | HRESULT object->get_FracDigits(short* Digits); |
Put
| C# | short object.FracDigits = Digits; |
| VB.NET | object.FracDigits = Digits As Short |
| C++ | short object->FracDigits = Digits; void object->PutFracDigits(short Digits); |
| C | HRESULT object->put_FracDigits(short Digits); |
object
Digits
Defines the number of fractional digits displayed. This value is between -1 and 9. If -1 is specified, the default is 6.
The FracDigits property defines the number of fractional digits displayed.
The defined number must be smaller or equal to the number of digits used in the numeric input field. If the number is larger, the popup calculator cannot be closed as the calculated value exceeds the size of the numeric input field.
axSftMask1.Caption.SizePercent = 33;
axSftMask1.Caption.Text = "&Amount:";
axSftMask1.Mask = "| $C-,8.2";
axSftMask1.Alignment = SftMaskAlignConstants.alignSftMaskRight;
axSftMask1.EntrySelect = SftMaskEntrySelectConstants.entrySftMaskSelectEnd;
axSftMask1.Text = "10";
CalcObj.Lines = 12;
CalcObj.FracDigits = 2;
CalcObj.BackColor = (uint) ColorTranslator.ToOle(SystemColors.Info);
CalcObj.ForeColor = (uint) ColorTranslator.ToOle(SystemColors.InfoText);
CalcObj.TotalBackColor = (uint) ColorTranslator.ToOle(SystemColors.Highlight);
CalcObj.TotalForeColor = (uint) ColorTranslator.ToOle(SystemColors.HighlightText);
axSftMask1.SelStart = 0; // intentionally "bad" position
axSftMask1.OptimalPosition(true);
AxSftMask1.Caption.SizePercent = 33
AxSftMask1.Caption.Text = "&Amount:"
AxSftMask1.Mask = "| $C-,8.2"
AxSftMask1.Alignment = SftMaskAlignConstants.alignSftMaskRight
AxSftMask1.EntrySelect = SftMaskEntrySelectConstants.entrySftMaskSelectEnd
AxSftMask1.Text = 10
CalcObj = AxSftMask1.Calculator
CalcObj.Lines = 12
CalcObj.FracDigits = 2
CalcObj.BackColor = Convert.ToUInt32(ColorTranslator.ToOle(SystemColors.Info) And &HFFFFFFFF&)
CalcObj.ForeColor = Convert.ToUInt32(ColorTranslator.ToOle(SystemColors.InfoText) And &HFFFFFFFF&)
CalcObj.TotalBackColor = Convert.ToUInt32(ColorTranslator.ToOle(SystemColors.Highlight) And &HFFFFFFFF&)
CalcObj.TotalForeColor = Convert.ToUInt32(ColorTranslator.ToOle(SystemColors.HighlightText) And &HFFFFFFFF&)
AxSftMask1.SelStart = 0 ' intentionally "bad" position
AxSftMask1.OptimalPosition(True)
m_pMask1->Caption->SizePercent = 33;
m_pMask1->Caption->Text = _T("&Amount:");
m_pMask1->Mask = _T("| $C-,8.2");
m_pMask1->Alignment = alignSftMaskRight;
m_pMask1->EntrySelect = entrySftMaskSelectEnd;
m_pMask1->Text = _T("10");
pCalc->Lines = 12;
pCalc->FracDigits = 2;
pCalc->BackColor = COLOR_INFOBK |0x80000000L;
pCalc->ForeColor = COLOR_INFOTEXT |0x80000000L;
pCalc->TotalBackColor = COLOR_HIGHLIGHT |0x80000000L;
pCalc->TotalForeColor = COLOR_HIGHLIGHTTEXT |0x80000000L;
m_pMask1->SelStart = 0; // intentionally "bad" position
m_pMask1->OptimalPosition(VARIANT_TRUE);See Also SftMaskCalculator Object | Object Hierarchy