// PicturesDlg.cpp : implementation file // #include "stdafx.h" #include "Pictures.h" #include "PicturesDlg.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CPicturesDlg dialog CPicturesDlg::CPicturesDlg(CWnd* pParent /*=NULL*/) : CDialog(CPicturesDlg::IDD, pParent) { //{{AFX_DATA_INIT(CPicturesDlg) // NOTE: the ClassWizard will add member initialization here //}}AFX_DATA_INIT // Note that LoadIcon does not require a subsequent DestroyIcon in Win32 m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME); m_Logo.LoadBitmap(IDB_LOGO); m_SmallBitmap.LoadBitmap(IDB_SMILE); m_hIcon = LoadIcon(AfxGetApp()->m_hInstance, MAKEINTRESOURCE(IDR_MAINFRAME)); m_hIconSmall = (HICON) LoadImage(AfxGetApp()->m_hInstance, MAKEINTRESOURCE(IDR_MAINFRAME), IMAGE_ICON, 16, 16, LR_DEFAULTCOLOR); m_ImgList.Create(IDB_TOOLBAR, 16, 0, RGB(255,0,0)); m_fSortDirection = FALSE; } CPicturesDlg::~CPicturesDlg() { if (m_hIconSmall) DestroyIcon(m_hIconSmall); } void CPicturesDlg::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CPicturesDlg) DDX_Control(pDX, IDC_SFTTREE1, m_Tree); //}}AFX_DATA_MAP } struct tagColorEntry { LPCTSTR lpszName; COLORREF color; } aPropListColors[] = { { TEXT("Black"), RGB( 0, 0, 0), }, { TEXT("Blue"), RGB( 0, 0,255), }, { TEXT("Cyan"), RGB( 0,255,255), }, { TEXT("Green"), RGB( 0,255, 0), }, { TEXT("Magenta"), RGB(255, 0,255), }, { TEXT("Red"), RGB(255, 0, 0), }, { TEXT("White"), RGB(255,255,255), }, { TEXT("Yellow"), RGB(255,255, 0), }, { TEXT("Dk Blue"), RGB( 0, 0,128), }, { TEXT("Dk Cyan"), RGB( 0,128,128), }, { TEXT("Dk Green"), RGB( 0,128, 0), }, { TEXT("Dk Magenta"), RGB(128, 0,128), }, { TEXT("Dk Red"), RGB(128, 0, 0), }, { TEXT("Dk Yellow"), RGB(128,128, 0), }, { TEXT("Dk Gray"), RGB(128,128,128), }, { TEXT("Lt Gray"), RGB(192,192,192), }, { TEXT("3DDKSHADOW - Dark shadow for 3D elements"), 0x80000000L | COLOR_3DDKSHADOW, }, { TEXT("3DFACE - Face color for 3D elements"), 0x80000000L | COLOR_3DFACE, }, { TEXT("3DHILIGHT - Edges facing the light source"), 0x80000000L | COLOR_3DHILIGHT, }, { TEXT("3DLIGHT - Edges facing the light source"), 0x80000000L | COLOR_3DLIGHT, }, { TEXT("3DSHADOW - Edges facing away from the light source"), 0x80000000L | COLOR_3DSHADOW, }, { TEXT("INFOBK - Background color for tooltip controls"), 0x80000000L | COLOR_INFOBK, }, { TEXT("INFOTEXT - Text color for tooltip controls"), 0x80000000L | COLOR_INFOTEXT, }, { TEXT("MENUTEXT - Text in menus"), 0x80000000L | COLOR_MENUTEXT, }, { TEXT("ACTIVEBORDER - Active window border"), 0x80000000L | COLOR_ACTIVEBORDER, }, { TEXT("ACTIVECAPTION - Active window caption"), 0x80000000L | COLOR_ACTIVECAPTION, }, { TEXT("APPWORKSPACE - Background color MDI applications"), 0x80000000L | COLOR_APPWORKSPACE, }, { TEXT("BACKGROUND - Desktop"), 0x80000000L | COLOR_BACKGROUND, }, { TEXT("BTNFACE - Face shading on push buttons"), 0x80000000L | COLOR_BTNFACE, }, { TEXT("BTNHILIGHT - Highlight color for buttons"), 0x80000000L | COLOR_BTNHIGHLIGHT, }, { TEXT("BTNSHADOW - Edge shading on push buttons"), 0x80000000L | COLOR_BTNSHADOW, }, { TEXT("BTNTEXT - Text on push buttons"), 0x80000000L | COLOR_BTNTEXT, }, { TEXT("CAPTIONTEXT - Text in caption"), 0x80000000L | COLOR_CAPTIONTEXT, }, { TEXT("GRAYTEXT - Grayed (disabled) text"), 0x80000000L | COLOR_GRAYTEXT, }, { TEXT("HIGHLIGHT - Selected Item(s)"), 0x80000000L | COLOR_HIGHLIGHT, }, { TEXT("HIGHLIGHTTEXT - Text of selected item(s)"), 0x80000000L | COLOR_HIGHLIGHTTEXT, }, { TEXT("INACTIVEBORDER - Inactive window border"), 0x80000000L | COLOR_INACTIVEBORDER, }, { TEXT("INACTIVECAPTION - Inactive window caption"), 0x80000000L | COLOR_INACTIVECAPTION, }, { TEXT("INACTIVECAPTIONTEXT - Inactive caption text color"), 0x80000000L | COLOR_INACTIVECAPTIONTEXT, }, { TEXT("MENU - Menu background"), 0x80000000L | COLOR_MENU, }, { TEXT("SCROLLBAR - Scroll bar gray area"), 0x80000000L | COLOR_SCROLLBAR, }, { TEXT("WINDOW - Window background"), 0x80000000L | COLOR_WINDOW, }, { TEXT("WINDOWFRAME - Window frame"), 0x80000000L | COLOR_WINDOWFRAME, }, { TEXT("WINDOWTEXT - Text in windows"), 0x80000000L | COLOR_WINDOWTEXT, }, { NULL, 0 }, }; BEGIN_MESSAGE_MAP(CPicturesDlg, CDialog) //{{AFX_MSG_MAP(CPicturesDlg) ON_WM_PAINT() ON_WM_QUERYDRAGICON() ON_WM_SIZE() ON_WM_TIMER() //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CPicturesDlg message handlers BOOL CPicturesDlg::OnInitDialog() { CDialog::OnInitDialog(); // Set the icon for this dialog. The framework does this automatically // when the application's main window is not a dialog SetIcon(m_hIcon, TRUE); // Set big icon SetIcon(m_hIcon, FALSE); // Set small icon CRect rect; GetClientRect(&rect); m_Tree.MoveWindow(0, 0, rect.Width(), rect.Height()); m_vTree = m_Tree.GetControlUnknown(); ASSERT(m_vTree != NULL); long ItemIndex = m_vTree->Items->Add("Progress Bars"); m_vTree->Cell[ItemIndex][1]->Text = _T("SftTree/OCX supports progress bars as cell background (partial or full size)."); long i = m_vTree->Items->Add("Progress Bar - Full Size"); m_vTree->Item[i]->Level = 1; m_vTree->Cell[i][0]->ProgressMax = 100; // maximum value 0-100 m_vTree->Cell[i][0]->ProgressValue = 33; // current value i = m_vTree->Items->Add("Progress Bar - Partial"); m_vTree->Item[i]->Level = 1; m_vTree->Cell[i][0]->ProgressColorOrientation = horizontalDefaultOrientationSftTree; m_vTree->Cell[i][0]->ProgressStyle = smallDefaultProgressStyleSftTree; m_vTree->Cell[i][0]->ProgressMax = 200; // maximum value 0-200 m_vTree->Cell[i][0]->ProgressValue = 33; // current value i = m_vTree->Items->Add("Progress Bar - with gradient fill"); m_vTree->Item[i]->Level = 1; m_vTree->Cell[i][0]->ProgressColorOrientation = horizontalDefaultOrientationSftTree; m_vTree->Cell[i][0]->ProgressStyle = smallDefaultProgressStyleSftTree; m_vTree->Cell[i][0]->ProgressColor = RGB(128,128,0); m_vTree->Cell[i][0]->ProgressColorEnd = RGB(255,255,0); m_vTree->Cell[i][0]->ProgressMax = 50; // maximum value 0-50 m_vTree->Cell[i][0]->ProgressValue = 40; // current value i = m_vTree->Items->Add("Progress Bar - customizable colors"); m_vTree->Item[i]->Level = 1; m_vTree->Cell[i][0]->ProgressColorOrientation = verticalDefaultOrientationSftTree; m_vTree->Cell[i][0]->ProgressStyle = smallDefaultProgressStyleSftTree; m_vTree->Cell[i][0]->ProgressColor = RGB(128,128,0); m_vTree->Cell[i][0]->ProgressColorEnd = RGB(255,255,0); m_vTree->Cell[i][0]->ProgressMax = 150; // maximum value 0-150 m_vTree->Cell[i][0]->ProgressValue = 40; // current value m_vTree->Cell[i][0]->BackColor = 0x80000000L | COLOR_WINDOW; m_vTree->Cell[i][0]->BackColorEnd = RGB(255, 0, 0); m_vTree->Cell[i][0]->BackColorOrientation = horizontalDefaultOrientationSftTree; ItemIndex = m_vTree->Items->Add("Supported Picture Types"); m_vTree->Cell[ItemIndex][1]->Text = _T("SftTree/OCX supports numerous image types, such as GDI+, bitmaps, icons, ImageLists and also offers numerous built-in images."); // add GDI+ samples ItemIndex = m_vTree->Items->Add(_T("GDI+ Images")); m_vTree->Item[ItemIndex]->Level = 1; m_vTree->Cell[ItemIndex][1]->Text = _T("All GDI+ images are supported, like GIF, JPEG, Exif, PNG, TIFF and device-independent bitmaps (up to 64bpp) with semi-transparent and translucent areas."); long i = m_vTree->Items->Add(_T("PNG Sample with alpha-channel for translucent edges")); m_vTree->Item[i]->Level = 2; UpdateImage(i, IDR_PNG_WARNING, halignSftTreeRight); i = m_vTree->Items->Add(_T("Another PNG Sample with alpha-channel for translucent edges")); m_vTree->Item[i]->Level = 2; UpdateImage(i, IDR_PNG_WORLD, halignSftTreeRight); // add bitmap samples ItemIndex = m_vTree->Items->Add(_T("Bitmaps")); m_vTree->Item[ItemIndex]->Level = 1; m_vTree->Cell[ItemIndex][1]->Text = _T("Bitmaps can be of varying sizes and also support Bitmap Transparency, which allows the background to show through the image (in areas selected by the bitmap designer)."); i = m_vTree->Items->Add(_T("Large Bitmap")); m_vTree->Item[i]->Level = 2; UpdateBitmap(i, m_Logo, halignSftTreeRight); i = m_vTree->Items->Add(_T("Various bitmap sizes")); m_vTree->Item[i]->Level = 2; UpdateBitmap(i, m_SmallBitmap, halignSftTreeRight); // add icon samples ItemIndex = m_vTree->Items->Add(_T("Icons")); m_vTree->Item[ItemIndex]->Level = 1; m_vTree->Cell[ItemIndex][1]->Text = _T("The supported icons can be stardard size icons (32x32) or any other size supported by the operating system."); i = m_vTree->Items->Add(_T("Standard Icon (32x32)")); m_vTree->Item[i]->Level = 2; UpdateIcon(i, m_hIcon, halignSftTreeRight); i = m_vTree->Items->Add(_T("Any other size")); m_vTree->Item[i]->Level = 2; UpdateIcon(i, m_hIconSmall, halignSftTreeRight); // add imagelist samples ItemIndex = m_vTree->Items->Add(_T("ImageLists")); m_vTree->Item[ItemIndex]->Level = 1; m_vTree->Cell[ItemIndex][1]->Text = _T("Complete ImageList support simplifies bitmap handling and can avoid the limited resource availability on earlier Windows versions."); { int c, count = m_ImgList.GetImageCount(); for (c = 0 ; c < count ; ++c) { TCHAR szBuffer[80]; int i; wsprintf(szBuffer, _T("Image %d"), c); i = m_vTree->Items->Add(szBuffer); m_vTree->Item[i]->Level = 2; UpdateImageList(i, (HIMAGELIST) m_ImgList, (short) c, halignSftTreeRight); } } // add color samples ItemIndex = m_vTree->Items->Add(_T("Color Samples")); m_vTree->Item[ItemIndex]->Level = 1; m_vTree->Cell[ItemIndex][1]->Text = _T("Using the built-in color sample image, simple color selection can easily be implemented. Color samples can display all colors available."); { struct tagColorEntry* pc = aPropListColors; for ( ; pc->lpszName ; ++pc) { i = m_vTree->Items->Add(pc->lpszName); m_vTree->Item[i]->Level = 2; UpdateColorSample(i, pc->color, halignSftTreeRight); } } // add predefined image samples ItemIndex = m_vTree->Items->Add(_T("Predefined (Built-in) Pictures")); m_vTree->Cell[ItemIndex][1]->Text = _T("Predefined images are available for commonly used items, such as check boxes, radio buttons, sort direction indicators and more..."); ItemIndex = m_vTree->Items->Add(_T("Check Boxes - Honors Windows Themes")); m_vTree->Item[ItemIndex]->Level = 1; AddBuiltinImage(_T("Enabled, Selected Check Box"), sftImageCheckboxYes, 14, 14); AddBuiltinImage(_T("Disabled, Selected Check Box"), sftImageCheckboxYesDisabled, 14, 14); AddBuiltinImage(_T("Enabled Check Box"), sftImageCheckboxNo, 14, 14); AddBuiltinImage(_T("Disabled Check Box"), sftImageCheckboxNoDisabled, 14, 14); AddBuiltinImage(_T("Enabled, Unknown Check Box"), sftImageCheckboxUnknown, 14, 14); AddBuiltinImage(_T("Disabled, Unknown Check Box"), sftImageCheckboxUnknownDisabled, 14, 14); ItemIndex = m_vTree->Items->Add(_T("Radio Buttons - Honors Windows Themes")); m_vTree->Item[ItemIndex]->Level = 1; AddBuiltinImage(_T("Enabled, Selected Radio Button"), sftImageRadioButtonYes, 14, 14); AddBuiltinImage(_T("Disabled, Selected Radio Button"), sftImageRadioButtonYesDisabled, 14, 14); AddBuiltinImage(_T("Enabled Radio Button"), sftImageRadioButtonNo, 14, 14); AddBuiltinImage(_T("Disabled Radio Button"), sftImageRadioButtonNoDisabled, 14, 14); ItemIndex = m_vTree->Items->Add(_T("Up/Down Buttons - Honors Windows Themes")); m_vTree->Item[ItemIndex]->Level = 1; AddBuiltinImage(_T("Enabled Up Button"), sftImageUp, 14, 14); AddBuiltinImage(_T("Disabled Up Button"), sftImageUpDisabled, 14, 14); AddBuiltinImage(_T("Enabled Down Button"), sftImageDown, 14, 14); AddBuiltinImage(_T("Disabled Down Button"), sftImageDownDisabled, 14, 14); ItemIndex = m_vTree->Items->Add(_T("Sort Direction Indicator")); m_vTree->Item[ItemIndex]->Level = 1; AddBuiltinImage(_T("Enabled Ascending Indicator"), sftImageSortAsc, 8, 8); AddBuiltinImage(_T("Disabled Ascending Indicator"), sftImageSortAscDisabled, 8, 8); AddBuiltinImage(_T("Enabled Descending Indicator"), sftImageSortDesc, 8, 8); AddBuiltinImage(_T("Disabled Descending Indicator"), sftImageSortDescDisabled, 8, 8); m_vTree->RowHeaders->MakeOptimal(); // make the row headers optimal m_vTree->Column[0]->MakeOptimal(); // make the first column optimal m_vTree->Items->RecalcHorizontalExtent(); // update horizontal scroll bar m_vTree->Item[0]->Selected = VARIANT_true; m_vTree->Items->Current = 0; CopyImageFromCurrentItem(); // Set a timer so we can update our progress bars every once in a while SetTimer(TIMERID, 333, NULL); return TRUE; // return TRUE unless you set the focus to a control } // If you add a minimize button to your dialog, you will need the code below // to draw the icon. For MFC applications using the document/view model, // this is automatically done for you by the framework. void CPicturesDlg::OnPaint() { if (IsIconic()) { CPaintDC dc(this); // device context for painting SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0); // Center icon in client rectangle int cxIcon = GetSystemMetrics(SM_CXICON); int cyIcon = GetSystemMetrics(SM_CYICON); CRect rect; GetClientRect(&rect); int x = (rect.Width() - cxIcon + 1) / 2; int y = (rect.Height() - cyIcon + 1) / 2; // Draw the icon dc.DrawIcon(x, y, m_hIcon); } else { CDialog::OnPaint(); } } void CPicturesDlg::OnTimer( UINT_PTR ID) { // update all cells that have a progress bar by incrementing the progress value int items = m_vTree->Items->Count; int nCols = m_vTree->ColumnsObj->Count; for (int item = 0 ; item < items ; ++item) { ISftTreeCellPtr cellObj; cellObj = m_vTree->Cell[item][0]; if (cellObj->ProgressMax > 0) cellObj->ProgressValue = (cellObj->ProgressValue + 4) % cellObj->ProgressMax; } } // The system calls this to obtain the cursor to display while the user drags // the minimized window. HCURSOR CPicturesDlg::OnQueryDragIcon() { return (HCURSOR) m_hIcon; } void CPicturesDlg::OnSize(UINT nType, int cx, int cy) { CDialog::OnSize(nType, cx, cy); if (m_Tree.m_hWnd) m_Tree.MoveWindow(0, 0, cx, cy); } void CPicturesDlg::PropagateImage(long ItemIndex, ISftPictureObjectPtr Img) { // don't use images that are too large in the other areas if (Img->ActualHeight <= 20 && Img->ActualWidth < 20) { m_vTree->Item[ItemIndex]->Image = Img; m_vTree->Item[ItemIndex]->LabelImage = Img; m_vTree->Item[ItemIndex]->RowHeader->Image = Img; } } void CPicturesDlg::UpdateBitmap(long ItemIndex, const CBitmap& bmp, SftTreeHAlignConstants Align) { ISftTreeCellPtr C = m_vTree->Cell[ItemIndex][0]; C->Image->PutBitmapHandle((OLE_HANDLE)(HBITMAP) bmp); C->ImageHAlign = Align; PropagateImage(ItemIndex, C->Image); } void CPicturesDlg::UpdateImage(long ItemIndex, int resourceID, SftTreeHAlignConstants Align) { ISftTreeCellPtr C = m_vTree->Cell[ItemIndex][0]; C->Image->raw_LoadImageFromResource((long) AfxGetApp()->m_hInstance, L"PNG", (LPWSTR)MAKEINTRESOURCE(resourceID)); C->ImageHAlign = Align; PropagateImage(ItemIndex, C->Image); } void CPicturesDlg::UpdateIcon(long ItemIndex, HICON hIcon, SftTreeHAlignConstants Align) { ISftTreeCellPtr C = m_vTree->Cell[ItemIndex][0]; C->Image->PutIconHandle((OLE_HANDLE)hIcon); C->ImageHAlign = Align; PropagateImage(ItemIndex, C->Image); } void CPicturesDlg::UpdateImageList(long ItemIndex, HIMAGELIST hImgList, short iImage, SftTreeHAlignConstants Align) { ISftTreeCellPtr C = m_vTree->Cell[ItemIndex][0]; C->Image->SetImageListH((OLE_HANDLE)hImgList, iImage); C->ImageHAlign = Align; PropagateImage(ItemIndex, C->Image); } void CPicturesDlg::UpdateColorSample(long ItemIndex, COLORREF Clr, SftTreeHAlignConstants Align) { ISftTreeCellPtr C = m_vTree->Cell[ItemIndex][0]; C->Image->SetColorSample(Clr, 0x80000000L|COLOR_WINDOWTEXT); C->Image->Width = 12; C->Image->Height = 12; C->ImageHAlign = Align; PropagateImage(ItemIndex, C->Image); } void CPicturesDlg::AddBuiltinImage(LPCTSTR lpszName, SftPictureImageConstants Appearance, long Width, long Height) { long ItemIndex = m_vTree->Items->Add(lpszName); m_vTree->Item[ItemIndex]->Level = 2; ISftTreeCellPtr C = m_vTree->Cell[ItemIndex][0]; C->Image->Appearance = Appearance; C->Image->Width = Width; C->Image->Height = Height; C->ImageHAlign = halignSftTreeRight; PropagateImage(ItemIndex, C->Image); } void CPicturesDlg::CopyImageFromCurrentItem() { long ItemIndex = m_vTree->Items->Current; if (ItemIndex < 0) return; // don't use images that are too large in the other areas ISftPictureObjectPtr pImg = m_vTree->Cell[ItemIndex][0]->Image; if (pImg->ActualHeight <= 20 && pImg->ActualWidth <= 20) { m_vTree->RowColumnHeader->Image = pImg; m_vTree->Header[1]->Image = pImg; } else { m_vTree->RowColumnHeader->Image->Clear(); m_vTree->Header[1]->Image->Clear(); } } void CPicturesDlg::OnItemClickSftTree1(long ItemIndex, short ColIndex, short AreaType, short Button, short Shift) { if (AreaType == constSftTreeExpandAll) m_vTree->Item[ItemIndex]->Expand(VARIANT_true, VARIANT_true); else if (AreaType == constSftTreeColumnHeader && ColIndex == 0) SetSortDirection(!m_fSortDirection); else if (AreaType == constSftTreeCellGraphic) ToggleImage(m_vTree->Cell[ItemIndex][ColIndex]->Image); else if (AreaType == constSftTreeItem) ToggleImage(m_vTree->Item[ItemIndex]->Image); else if (AreaType == constSftTreeLabel) ToggleImage(m_vTree->Item[ItemIndex]->LabelImage); } void CPicturesDlg::OnItemDblClickSftTree1(long ItemIndex, short ColIndex, short AreaType, short Button, short Shift) { if (AreaType == constSftTreeColumnRes) { m_vTree->Column[ColIndex]->MakeOptimal(); // Make column width optimal m_vTree->Items->RecalcHorizontalExtent(); // Update horizontal scroll bar } else if (AreaType == constSftTreeColumnHeader && ColIndex == 0) SetSortDirection(!m_fSortDirection); else if (AreaType == constSftTreeCellGraphic) ToggleImage(m_vTree->Cell[ItemIndex][ColIndex]->Image); } void CPicturesDlg::OnSelectionChangeSftTree1() { CopyImageFromCurrentItem(); } void CPicturesDlg::ShowSortDirection(BOOL fAscending) { if (fAscending) m_vTree->Header[0]->Image->Appearance = sftImageSortAsc; else m_vTree->Header[0]->Image->Appearance = sftImageSortDesc; m_fSortDirection = fAscending; } void CPicturesDlg::SetSortDirection(BOOL fNewDirection) { ShowSortDirection(fNewDirection); if (fNewDirection) m_vTree->Items->SortDependents(-1, 0, sortSftTreeAscending); else m_vTree->Items->SortDependents(-1, 0, sortSftTreeDescending); } void CPicturesDlg::ToggleImage(ISftPictureObjectPtr pImg) { SftPictureImageConstants Appearance = pImg->Appearance; switch (Appearance) { case sftImageCheckboxNo: pImg->Appearance = sftImageCheckboxYes; break; case sftImageCheckboxYes: pImg->Appearance = sftImageCheckboxNo; break; case sftImageCheckboxUnknown: pImg->Appearance = sftImageCheckboxNo; break; case sftImageCheckboxNoDisabled: pImg->Appearance = sftImageCheckboxYesDisabled; break; case sftImageCheckboxYesDisabled: pImg->Appearance = sftImageCheckboxNoDisabled; break; case sftImageCheckboxUnknownDisabled: pImg->Appearance = sftImageCheckboxNoDisabled; break; case sftImageRadioButtonNo: pImg->Appearance = sftImageRadioButtonYes; break; case sftImageRadioButtonYes: pImg->Appearance = sftImageRadioButtonNo; break; case sftImageRadioButtonNoDisabled: pImg->Appearance = sftImageRadioButtonYesDisabled; break; case sftImageRadioButtonYesDisabled: pImg->Appearance = sftImageRadioButtonNoDisabled; break; case sftImageUp: pImg->Appearance = sftImageDown; break; case sftImageUpDisabled: pImg->Appearance = sftImageDownDisabled; break; case sftImageDown: pImg->Appearance = sftImageUp; break; case sftImageDownDisabled: pImg->Appearance = sftImageUpDisabled; break; case sftImageSortAsc: pImg->Appearance = sftImageSortDesc; break; case sftImageSortAscDisabled: pImg->Appearance = sftImageSortDescDisabled; break; case sftImageSortDesc: pImg->Appearance = sftImageSortAsc; break; case sftImageSortDescDisabled: pImg->Appearance = sftImageSortAscDisabled; break; default: break; } } BEGIN_EVENTSINK_MAP(CPicturesDlg, CDialog) //{{AFX_EVENTSINK_MAP(CPicturesDlg) ON_EVENT(CPicturesDlg, IDC_SFTTREE1, 4 /* ItemClick */, OnItemClickSftTree1, VTS_I4 VTS_I2 VTS_I2 VTS_I2 VTS_I2) ON_EVENT(CPicturesDlg, IDC_SFTTREE1, 5 /* ItemDblClick */, OnItemDblClickSftTree1, VTS_I4 VTS_I2 VTS_I2 VTS_I2 VTS_I2) ON_EVENT(CPicturesDlg, IDC_SFTTREE1, 34 /* SelectionChange */, OnSelectionChangeSftTree1, VTS_NONE) //}}AFX_EVENTSINK_MAP END_EVENTSINK_MAP()