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SftTreeItem.Level Property |
Defines the item's level number.
Syntax
VB.NET |
Lvl = object.Level As Short |
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VB |
Lvl = object.Level As Integer |
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C#.NET |
short Lvl = object.Level; |
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VC++ |
short Lvl = object->Level;
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C |
HRESULT object->get_Level(short* Lvl); |
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Delphi |
Lvl := object.Level : Smallint; |
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VB.NET |
object.Level = Lvl As Short |
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VB |
object.Level = Lvl As Integer |
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C#.NET |
short object.Level = Lvl; |
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VC++ |
short object->Level = Lvl;
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C |
HRESULT object->put_Level(short Lvl); |
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Delphi |
object.Level := Lvl : Smallint; |
object
A SftTreeItem object.
Lvl
Defines the item's level number. The valid range is 0 through 63.
Comments
The Level property defines the item's level number.
The Level property determines the "indentation" of an item. By changing an item's level number, its parent relation is automatically adjusted by the tree control. Using this method, the application does not have to manipulate any parent/child relationships, but can instead treat the entire list of items in a tree control as a linear list, an array of items.
The root (or highest) level is level 0, dependents are on levels 1, 2, 3 and lower. The valid range of levels is 0 through 63.
When changing an item's level using the Level property, its (current and new) parent items will automatically be expanded to make the item visible.
The indentation of item levels can be defined using the Items.Indentation property.
While logically the first item in the tree control should be at level 0, this is not necessary. Also, a parent item does not necessarily require an immediate dependent (on the next lower level); its first dependent could be on a much lower level. While this is very application specific, SftTree/OCX does allow you to build hierarchies of items where parent/child relationships don't have to follow strict rules.
See Also SftTreeItem Object | Object Hierarchy