SftTree/OCX 7.0

SftTree.ItemLevel Property

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Defines an item's level number.

Deprecated - Provided for compatibility with earlier versions only - Use Item.Level instead

Syntax       

Get

VB.NET

Level = object.get_ItemLevel(ByVal ItemIndex As Integer)  As Short

VB

Level = object.ItemLevel(ByVal ItemIndex As Long)  As Integer

C#.NET

short Level = object.get_ItemLevel(int ItemIndex);

VC++

short Level = object->ItemLevel[long ItemIndex];
short Level = object->GetItemLevel(long ItemIndex);

C

HRESULT object->get_ItemLevel(long ItemIndex, short* Level);

Delphi

Level := object.ItemLevel[ItemIndex : Integer]   : Smallint;

Put

VB.NET

object.set_ItemLevel(ByVal ItemIndex As Integer, ByVal Level As Short)

VB

object.ItemLevel(ByVal ItemIndex As Long) = Level  As Integer

C#.NET

void object.set_ItemLevel(int ItemIndex, short Level);

VC++

short object->ItemLevel[long ItemIndex] = Level;
void object->PutItemLevel(long ItemIndex, short Level);

C

HRESULT object->put_ItemLevel(long ItemIndex, short Level);

Delphi

object.ItemLevel[ItemIndex : Integer] := Level   : Smallint;

object

A SftTree object.

ItemIndex

The zero-based index of the item to be accessed.

Level

Defines the item's level number.  The valid range is 0 through 63.

Comments

Deprecated - Provided for compatibility with earlier versions only - Use Item.Level instead

The ItemLevel property defines an item's level number.

The ItemLevel property determines the "indentation" of an item.  By changing an item's level number, its parent relation is automatically adjusted by the tree control.  Using this method, the application does not have to manipulate any parent/child relationships, but can instead treat the entire list of items in a tree control as a linear list, an array of items.

The root (or highest) level is level 0, dependents are on levels 1, 2, 3 and lower.  The valid range of levels is 0 through 63.

When changing an item's level using the ItemLevel property, its (current and new) parent items will automatically be expanded to make the item visible.

While logically the first item in the tree control should be at level 0, this is not necessary.  Also, a parent item does not necessarily require an immediate dependent (on the next lower level); its first dependent could be on a much lower level.  While this is very application specific, SftTree/OCX does allow you to build hierarchies of items where parent/child relationships don't have to follow strict rules.

See Also  SftTree Object | Object Hierarchy


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