SftButton/OCX 2.5

SftButton.MouseIcon Property

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Defines a custom mouse icon.

Syntax       

Get

VB.NET

refPictureObj = object.MouseIcon  As System.Drawing.ImageLanguage-specific information

VB

Set refPictureObj = object.MouseIcon  As IPictureDisp

C#.NET

System.Drawing.ImageLanguage-specific information refPictureObj = object.MouseIcon;

VC++

IPictureDisp* refPictureObj = object->GetMouseIcon();

C

HRESULT object->get_MouseIcon(IPictureDisp** refPictureObj);

Delphi

refPictureObj := object.MouseIcon  : TPictureLanguage-specific information;

Put

VB.NET

object.let_MouseIcon(ByVal refPictureObj As System.Drawing.ImageLanguage-specific information)

VB

object.MouseIcon = refPictureObj  As IPictureDisp

C#.NET

void object.let_MouseIcon(System.Drawing.ImageLanguage-specific information refPictureObj);

VC++

void object->PutMouseIcon(IPictureDisp* refPictureObj);

C

HRESULT object->put_MouseIcon(IPictureDisp* refPictureObj);

Delphi

procedure object._Set_MouseIcon(refPictureObj : TPictureLanguage-specific information);

PutRef

VB.NET

object.MouseIcon = refPictureObj  As System.Drawing.ImageLanguage-specific information

VB

Set object.MouseIcon = refPictureObj  As IPictureDisp

C#.NET

System.Drawing.ImageLanguage-specific information object.MouseIcon = refPictureObj;

VC++

void object->PutRefMouseIcon(IPictureDisp* refPictureObj);

C

HRESULT object->putref_MouseIcon(IPictureDisp* refPictureObj);

Delphi

object.MouseIcon := refPictureObj  : TPictureLanguage-specific information;

object

A SftButton object.

refPictureObj

Defines a custom mouse icon. This icon contains the graphic used as the custom mouse icon. This icon handle has to remain valid until the control no longer uses it. For information about picture properties, please visit the applicable section "Using SftButton/OCX with ...".

Comments

The MouseIcon property defines a custom mouse icon.

The MouseIcon property provides a custom icon that is used when the MousePointer property is set to sftCustom (99).  This mouse pointer is displayed when the cursor is located anywhere on the control.

Using PutRef (see Syntax above) the control will use the reference to the Picture object. If the Picture object is later changed, this will also affect the image used by the control.  Using Put instead causes the control to create a copy of the Picture object. If the Picture object is later changed, this will not affect the image used by the control as it uses a copy of the object.  Because of the additional overhead and the increased resource use of Put, PutRef is the preferred method.


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