using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; using System.Xml; using System.Diagnostics; using Softelvdm.SftTreeNET; using Softelvdm.Controls; namespace XMLProps { public partial class Form1 : Form { public Form1() { InitializeComponent(); } private void Form1_Load(object sender, EventArgs e) { XmlDocument doc = new XmlDocument(); doc.Load("..\\..\\XmlFile.xml"); sftTree1.Headers[0,0].Text = "Options"; sftTree1.RowHeaders.Width = 0; ProcessNodes(doc.ChildNodes, null); sftTree1.Columns.MakeOptimal(0, false); sftTree1.RecalcHorizontalExtent(); } private void ProcessNodes(XmlNodeList xmlNodeList, ItemClass item) { // Process all nodes (recursively if necessary) foreach (XmlNode elem in xmlNodeList) { string id = ""; string desc = ""; try { id = elem.Attributes["ID"].Value; desc = elem.Attributes["Desc"].Value; } catch { id = desc = ""; } if (id != "" && desc != "") { ItemClass newItem = ProcessNode(item, elem, id, desc); if (elem.ChildNodes != null) ProcessNodes(elem.ChildNodes, newItem); } else { if (elem.ChildNodes != null) ProcessNodes(elem.ChildNodes, item); } } } // Process a node, looking for checkboxes and radiobuttons, everyhing else // is a section title private ItemClass ProcessNode(ItemClass item, XmlNode elem, string id, string desc) { ItemClass newItem; if (item != null) newItem = item.Add(); else newItem = sftTree1.ItemCollection.Add(); newItem.TagObject = id; if (elem.Name == "Checkbox") { CheckBoxStateEnum check = CheckBoxStateEnum.Unchecked; string strcheck = ""; try { strcheck = elem.Attributes["Status"].Value; } catch { strcheck = ""; } if (strcheck != "") check = (strcheck != "0") ? CheckBoxStateEnum.Checked : CheckBoxStateEnum.Unchecked; newItem.Cells[0].Parts.Add(new CheckBoxPartClass(check)); } else if (elem.Name == "Radiobutton") { RadioButtonStateEnum check = RadioButtonStateEnum.Unchecked; string strcheck = ""; try { strcheck = elem.Attributes["Status"].Value; } catch { strcheck = ""; } if (strcheck != "") check = (strcheck != "0") ? RadioButtonStateEnum.Checked : RadioButtonStateEnum.Unchecked; newItem.Cells[0].Parts.Add(new RadioButtonPartClass(check)); } newItem.Cells[0].Text = desc; return newItem; } // Handle the space char to select the checkbox or radiobutton private void sftTree1_KeyPress(object sender, KeyPressEventArgs e) { if (e.KeyChar == ' ') { ItemClass item = sftTree1.FocusItem; if (item != null) { GenericPartClass gp = item.Cells[0].Parts[0]; if (gp is CheckBoxPartClass) { CheckBoxPartClass cb = (CheckBoxPartClass) gp; cb.State = cb.State == CheckBoxStateEnum.Checked ? CheckBoxStateEnum.Unchecked : CheckBoxStateEnum.Checked; e.Handled = true; // changing the checkbox state doesn't automatically call the CheckBoxClicked event CellClass owningCell = (CellClass)cb.PartOwner; ItemClass owningItem = owningCell.OwningItem; sftTree1_CheckBoxClicked(this, new PartEventArgs(owningItem, owningCell, null, cb)); } else if (gp is RadioButtonPartClass) { RadioButtonPartClass rb = (RadioButtonPartClass)gp; if (sftTree1.PerformClick_RadioButtonPart(rb)) { e.Handled = true; // changing the radiobutton state doesn't automatically call the RadioButtonClicked event CellClass owningCell = (CellClass) rb.PartOwner; ItemClass owningItem = owningCell.OwningItem; sftTree1_RadioButtonClicked(this, new PartEventArgs(owningItem, owningCell, null, rb)); } } } } } // Handle the space char, it should select the checkbox or radiobutton // instead of the tree control's default action which is to change the // item's selection state. private void sftTree1_KeyDown(object sender, KeyEventArgs e) { if (e.KeyCode == Keys.Space) { e.Handled = true; } } private void sftTree1_CheckBoxClicked(object sender, PartEventArgs e) { Debug.Print("The checkbox labeled " + e.Cell.Text + " was clicked."); } private void sftTree1_RadioButtonClicked(object sender, PartEventArgs e) { Debug.Print("The radiobutton labeled " + e.Cell.Text + " was clicked."); } } }