using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; using System.Diagnostics; using System.Reflection; using System.Collections; using Softelvdm.SftTreeNET; using Softelvdm.Controls; namespace WindowsApplication1 { public partial class MergeSample2 : Form { public MergeSample2() { InitializeComponent(); } private void Form1_Load(object sender, EventArgs e) { // This sample demonstrates cell merging. In this sample, vertical merging // is based on identical cell text (MergeStyle = MergeStyleEnum.SameText). // To prepare for this sample, create a new project with a blank form and add // a SftTree/NET control named sftTree1. // In addition, adjust the following FromFile method to use a (small) bitmap // that is located on your system. Image img = Bitmap.FromFile("..\\..\\test.gif"); CellClass cell; // Most of this initialization code could be eliminated by designing the control. // Here, all header area, footer area and item area cells are simply populated // with text. The actual cell merging portion happens later on sftTree1.Initializing = true; sftTree1.Columns.Count = 5; sftTree1.Headers.Rows = 3; sftTree1.Footers.Rows = 0; for (int r = 0 ; r < sftTree1.Headers.Rows ; ++r) { for (int c = 0; c < sftTree1.Columns.Count; ++c) { cell = sftTree1.Headers[r, c]; // access each header cell cell.Text = "Column " + c.ToString(); // set the title } } ItemClass item; for (int i = 0; i < 4; ++i) { item = sftTree1.ItemCollection.Add(new string[] { "Text 0", "Text 1", "Text 2", "Text 3", "Text 4" }); item.RowHeader.Text = "Row " + i.ToString(); } // End of initialization (not relevant for this sample) // In this sample, vertical merging is based on identical cell text. sftTree1.MergeStyle = MergeStyleEnum.SameText; // set merging default for each column foreach (ColumnClass col in sftTree1.Columns.Collection) { col.MergeWithLowerDefault = true; col.AllowMergeFromUpperDefault = true; } // set merging default for headers and footers sftTree1.Headers.MergeWithLowerDefault = true; sftTree1.Headers.AllowMergeFromUpperDefault = true; sftTree1.Footers.MergeWithLowerDefault = true; sftTree1.Footers.AllowMergeFromUpperDefault = true; // Horizontally merge column header cells in row 1, columns 1 through 4 for (int c = 1 ; c <= 4 ; ++c) { sftTree1.Headers[1, c].AllowMergeFromPrevious = BoolOptionalEnum.True; sftTree1.Headers[1, c].MergeWithNext = BoolOptionalEnum.True; sftTree1.Headers[1, c].Parts.Clear(); } sftTree1.Headers[1, 1].Text = "Horizontally merged cells"; sftTree1.Headers[1, 1].Image = img; // Horizontally merge cells in the second item (starting at column 1 through last) item = sftTree1.ItemCollection[1]; for (cell = item.Cells[1]; cell != null; cell = cell.NextDisplayed) { cell.AllowMergeFromPrevious = BoolOptionalEnum.True; cell.MergeWithNext = BoolOptionalEnum.True; cell.Parts.Clear(); } item.Cells[1].Parts.Add(new ImagePartClass(img)); item.Cells[1].Text = "Horizontally merged cells"; // Horizontally merge cells in the third item (starting at column 1 through last) item = sftTree1.ItemCollection[2]; for (cell = item.Cells[1]; cell != null; cell = cell.NextDisplayed) { cell.AllowMergeFromPrevious = BoolOptionalEnum.True; cell.MergeWithNext = BoolOptionalEnum.True; cell.Parts.Clear(); } item = sftTree1.ItemCollection[2]; item.Cells[1].Parts.Add(new ImagePartClass(img)); item.Cells[1].Text = "Another horizontally merged cell"; // Merge 2 row headers, starting at the second item int count = 2; for (item = sftTree1.ItemCollection[1]; item != null && count > 0; count--, item = item.NextSibling) { RowHeaderClass rhd = item.RowHeader; rhd.AllowMergeFromUpper = BoolOptionalEnum.True; rhd.MergeWithLower = BoolOptionalEnum.True; rhd.Text = "Merge"; } Font f = new Font("Arial", 8, FontStyle.Bold, GraphicsUnit.Point); sftTree1.ItemCollection[1].RowHeader.TextPart.Font = f; sftTree1.ItemCollection[1].RowHeader.TextPart.Format |= StringFormatFlags.DirectionVertical; sftTree1.ItemCollection[1].RowHeader.Parts.Add(new ImagePartClass(img)); // Make column widths and row header area width optimal sftTree1.Columns.MakeOptimal(0, false); sftTree1.RowHeaders.MakeOptimal(0, false); // Activate the horizontal scrollbar sftTree1.RecalcHorizontalExtent(); sftTree1.Initializing = false; } // ItemClick event private void sftTree1_ItemClick(object sender, ItemClickEventArgs e) { Debug.Write("** ItemClick"); int itemIndex = -1; if (e.Item != null) itemIndex = e.Item.VisibleIndex; if (itemIndex >= 0) Debug.Write(" Row " + itemIndex.ToString()); int colIndex = -1; if (e.Cell != null) colIndex = e.Cell.ColumnIndex; if (colIndex >= 0) Debug.Write(" Column " + colIndex.ToString()); DumpValues(e); } private void sftTree1_ItemDoubleClick(object sender, ItemClickEventArgs e) { Debug.Write("** ItemDoubleClick"); DumpValues(e); } // This is a small helper routine to show all properties and fields of an object private void DumpValues(object o) { PropertyInfo[] api = o.GetType().GetProperties(); foreach (PropertyInfo pi in api) Debug.Write(" " + pi.Name + " " + pi.GetValue(o, new object[] { })); FieldInfo[] afi = o.GetType().GetFields(); foreach (FieldInfo fi in afi) Debug.Write(" " + fi.Name + " " + fi.GetValue(o)); Debug.WriteLine(""); } } }