using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; using System.Diagnostics; using System.Reflection; using System.Collections; using Softelvdm.SftTreeNET; using Softelvdm.Controls; namespace WindowsApplication1 { public partial class MergeSample1 : Form { public MergeSample1() { InitializeComponent(); } private void Form1_Load(object sender, EventArgs e) { // This sample demonstrates cell merging. In this sample, vertical merging // is based on empty subordinate cells (MergeStyle = MergeStyleEnum.EmptyCells). // To prepare for this sample, create a new project with a blank form and add // a SftTree/NET control named sftTree1. // In addition, adjust the following FromFile method to use a (small) bitmap // that is located on your system. Image img = Bitmap.FromFile("..\\..\\test.gif"); CellClass cell; // Most of this initialization code could be eliminated by designing the control. // Here, all header area, footer area and item area cells are simply populated // with text. The actual cell merging portion happens later on sftTree1.Initializing = true; sftTree1.Columns.Count = 5; sftTree1.Headers.Rows = 3; sftTree1.Footers.Rows = 3; for (int r = 0 ; r < sftTree1.Headers.Rows ; ++r) { for (int c = 0; c < sftTree1.Columns.Count; ++c) { cell = sftTree1.Headers[r, c]; // access each header cell cell.Text = "Column " + c.ToString(); // set the title } } for (int r = 0; r < sftTree1.Footers.Rows; ++r) { for (int c = 0; c < sftTree1.Columns.Count; ++c) { cell = sftTree1.Footers[r, c]; // access each header cell cell.Text = "Column " + c.ToString(); // set the title } } ItemClass item; for (int i = 0; i < 10; ++i) { item = sftTree1.ItemCollection.Add(new string[] { "Text 0", "Text 1", "Text 2", "Text 3" }); item.RowHeader.Text = "Row " + i.ToString(); } // End of initialization (not relevant for this sample) // In this sample, vertical merging is based on empty subordinate cells. sftTree1.MergeStyle = MergeStyleEnum.EmptyCells; // Merge all cells in the column header vertically (in the second column) // clear the text in all subordinate cells except for the first, main cell sftTree1.Headers.MaxLines = 4; // allow up to 4 text lines for (int r = 0; r < sftTree1.Headers.Rows; ++r) { cell = sftTree1.Headers[r, 1]; cell.MergeWithLower = BoolOptionalEnum.True; cell.AllowMergeFromUpper = BoolOptionalEnum.True; cell.Parts.Clear(); } TextPartClass tp = new TextPartClass("Vertical"); tp.Format |= StringFormatFlags.DirectionVertical; sftTree1.Headers[0, 1].Parts.Add(tp); sftTree1.Headers[0, 1].Parts.Add(new ImagePartClass(img)); tp = new TextPartClass("Cell merging in\na column header"); sftTree1.Headers[0, 1].Parts.Add(tp); // Horizontally merge column header cells in row 1, columns 3 + 4 sftTree1.Headers[1, 3].MergeWithNext = BoolOptionalEnum.True; sftTree1.Headers[1, 4].AllowMergeFromPrevious = BoolOptionalEnum.True; sftTree1.Headers[1, 3].Text = "Horizontally merged cells"; sftTree1.Headers[1, 3].Image = img; sftTree1.Headers[1, 4].Parts.Clear(); // Vertically merge some cells in the column footer (in the last column) sftTree1.Footers.MaxLines = 4; // allow up to 4 text lines for (int r = 1; r < sftTree1.Footers.Rows; ++r) { cell = sftTree1.Footers[r, 4]; cell.MergeWithLower = BoolOptionalEnum.True; cell.AllowMergeFromUpper = BoolOptionalEnum.True; cell.Parts.Clear(); } sftTree1.Footers[1, 4].Parts.Add(new ImagePartClass(img)); sftTree1.Footers[1, 4].Text = "Vertical cell merging\n(only two cells)"; // Horizontally merge cells in the second item (column 1 through last) item = sftTree1.ItemCollection[1]; for (cell = item.Cells[1]; cell != null; cell = cell.NextDisplayed) { cell.AllowMergeFromPrevious = BoolOptionalEnum.True; cell.MergeWithNext = BoolOptionalEnum.True; cell.Parts.Clear(); } item.Cells[1].Parts.Add(new ImagePartClass(img)); item.Cells[1].Text = "Horizontally merged cells"; // Vertically merge a few cells (in the third column) starting with the fifth item. for (item = sftTree1.ItemCollection[4] ; item != null; item = item.NextSibling) { cell = item.Cells[2]; cell.AllowMergeFromUpper = BoolOptionalEnum.True; cell.MergeWithLower = BoolOptionalEnum.True; cell.Parts.Clear(); } cell = sftTree1.ItemCollection[4].Cells[2]; cell.Text = "Vertically\nmerged\ncells"; cell.Image = img; // Merge 3 row headers, starting at the second item int count = 3; for (item = sftTree1.ItemCollection[1]; item != null && count > 0; count--, item = item.NextSibling) { RowHeaderClass rhd = item.RowHeader; rhd.AllowMergeFromUpper = BoolOptionalEnum.True; rhd.MergeWithLower = BoolOptionalEnum.True; rhd.Parts.Clear(); } item = sftTree1.ItemCollection[1]; item.RowHeader.Text = "Vertical"; Font f = new Font("Arial", 8, FontStyle.Bold, GraphicsUnit.Point); item.RowHeader.TextPart.Font = f; item.RowHeader.TextPart.Format |= StringFormatFlags.DirectionVertical; item.RowHeader.Parts.Add(new ImagePartClass(img)); // Make column widths and row header area width optimal sftTree1.Columns.MakeOptimal(0, false); sftTree1.RowHeaders.MakeOptimal(0, false); // Activate the horizontal scrollbar sftTree1.RecalcHorizontalExtent(); sftTree1.Initializing = false; } // ItemClick event private void sftTree1_ItemClick(object sender, ItemClickEventArgs e) { Debug.Write("** ItemClick"); int itemIndex = -1; if (e.Item != null) itemIndex = e.Item.VisibleIndex; if (itemIndex >= 0) Debug.Write(" Row " + itemIndex.ToString()); int colIndex = -1; if (e.Cell != null) colIndex = e.Cell.ColumnIndex; if (colIndex >= 0) Debug.Write(" Column " + colIndex.ToString()); DumpValues(e); } private void sftTree1_ItemDoubleClick(object sender, ItemClickEventArgs e) { Debug.Write("** ItemDoubleClick"); DumpValues(e); } // This is a small helper routine to show all properties and fields of an object private void DumpValues(object o) { PropertyInfo[] api = o.GetType().GetProperties(); foreach (PropertyInfo pi in api) Debug.Write(" " + pi.Name + " " + pi.GetValue(o, new object[] { })); FieldInfo[] afi = o.GetType().GetFields(); foreach (FieldInfo fi in afi) Debug.Write(" " + fi.Name + " " + fi.GetValue(o)); Debug.WriteLine(""); } } }