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SftMask.Font Property |
Defines the font used to display text while editing.
Syntax
VB.NET |
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VB |
Set refFontObj = object.Font As IFontDisp |
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C#.NET |
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VC++ |
IFontDisp* refFontObj = object->GetFont(); |
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C |
HRESULT object->get_Font(IFontDisp** refFontObj); |
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Delphi |
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VB.NET |
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VB |
object.Font = refFontObj As IFontDisp |
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C#.NET |
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VC++ |
void object->PutFont(IFontDisp* refFontObj); |
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C |
HRESULT object->put_Font(IFontDisp* refFontObj); |
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Delphi |
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VB.NET |
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VB |
Set object.Font = refFontObj As IFontDisp |
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C#.NET |
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VC++ |
void object->PutRefFont(IFontDisp* refFontObj); |
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C |
HRESULT object->putref_Font(IFontDisp* refFontObj); |
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Delphi |
object
A SftMask object.
refFontObj
Defines the font used to display text while editing.
Comments
The Font property defines the font used to display text while editing.
The PromptUnderline and PromptUnderlineNoFocus properties can be used to further underline input fields using the defined font, allowing users to distinguish between input fields and literal characters.
The font used for the caption is defined using the Caption.Font property.
If the AutoSize property is set to True, the height of the control is automatically adjusted to allow the complete text to be displayed without being clipped vertically.
Using PutRef (see Syntax above) the control will use the reference to the Font object. If the Font object is later changed, this will also affect the font used by the control. Using Put instead, causes the control to create a copy of the Font object. If the Font object is later changed, this will not affect the font used by the control as it uses a copy of the object. Because of the additional overhead and the increased resource use of Put, PutRef is the preferred method.